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Nigel Newbutt; Noah Glaser; Marc Sonley Francois; Matthew Schmidt; Sue Cobb – Journal of Autism and Developmental Disorders, 2024
The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the…
Descriptors: Information Technology, Computer Simulation, Autism Spectrum Disorders, Literature Reviews
Gilbert V. Cerezo; Rey E. Enciso; David Cababaro Bueno – Online Submission, 2022
In this survey, LIS professionals from Columban College, Inc. were asked about their training needs and preferred training mode. The researcher employed a descriptive cross-sectional research approach. The survey instrument was distributed to all LIS professionals throughout the Academic Year 2022-2023. A Google form invitation was used to…
Descriptors: Professional Development, Competence, Information Technology, Preferences
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Stela-Marina Kostaki; Michalis Linardakis – Education and Information Technologies, 2025
The current study explores the preferences of primary school teachers on the characteristics of Information and Communication Technologies (ICT)-based teaching via Discrete Choice Models (DCM). These models analyze the preferences of teachers towards alternatives that are formed by different characteristics. In this study we examined the…
Descriptors: Elementary School Teachers, Teacher Attitudes, Preferences, Teaching Methods
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Linardatos, Gerasimos; Apostolou, Dimitris – Education and Information Technologies, 2023
The present study focuses on high school students' acceptance of digital comics creation (DCC) in classroom learning and aims at identifying the factors that affect it. The DCC is a modern ICT activity, which combines the popular and familiar to students medium of comics with the computers. The research model used to explain the students'…
Descriptors: High School Students, Student Attitudes, Electronic Publishing, Cartoons
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Runchina, Cinzia; Sánchez-Caballé, Anna; González-Martínez, Juan – Cogent Education, 2022
In recent years, the integration of "new media literacies" and, consequently, strategies such as transmedia learning in the teaching-learning processes has been a topic of interest among various types of national and international institutions and governments. In this sense, the current article deals with the abilities and habits that…
Descriptors: Media Literacy, Digital Literacy, Foreign Countries, Access to Computers
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Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
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Katie M. Wiskow; Shrinidhi Subramaniam; Esteban Montenegro-Montenegro – Journal of Applied Behavior Analysis, 2024
Equivalence-based instruction (EBI) is an efficient method that has been used to teach various skills, including content in college courses. This study extended the literature on EBI in higher education by teaching 13 graduate students to identify features of functional analysis conditions and variations. Equivalence-based instruction methods were…
Descriptors: Computer Oriented Programs, Teaching Methods, Graduate Students, Learning Management Systems
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Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
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Looi, Kim Hoe – International Journal of Information and Learning Technology, 2022
Purpose: This study identified salient challenges related to future preference for e-learning of undergraduates during closure of institutions of higher learning due to the Coronavirus disease 2019 (COVID-19) and put forth suggestions to overcome challenges of e-learning for present and future crises. Design/methodology/approach: Undergraduates…
Descriptors: Electronic Learning, Blended Learning, Learning Readiness, COVID-19
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Lucie M. Ramjan; Mei-Sheng Chao; Paul J. Glew; Bronwyn Everett; Hsin-Tzu Chen; Yi-Chen Lan; Shi J. Lin; Yenna Salamonson – Higher Education Research and Development, 2024
Students from Asian countries form the largest group of mobile international students in Western anglophone countries. Despite research on the mobility experiences of international students to anglophone and non-anglophone countries, there are limited cross-comparative, mixed-method studies exploring the experiences of host language acquisition…
Descriptors: Foreign Countries, Language Usage, Language of Instruction, College Students
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Sengel, Erhan; Aktas, Niyazi – Journal of Turkish Science Education, 2022
In this study, it is aimed to reveal the opinions of the academics who have experienced the blended method in the course of blended courses. The study was carried out using a parallel mixed design. Research data were collected from academics who were determined by convenient sampling method. The research was conducted with 52 academics who stated…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Blended Learning
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Firat, Mehmet; Altinpulluk, Hakan; Kilinç, Hakan – Asian Association of Open Universities Journal, 2021
Purpose: This study aims to investigate the preferences of 96 educational researchers on the use of digital technologies in scientific research. Design/methodology/approach: The study was designed as a quantitative-dominant sequential explanatory mixed-method research. Findings: Despite the spreading use of advanced technologies of big data and…
Descriptors: Educational Researchers, Preferences, Scientific Research, Technology Uses in Education
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Luo, Yi Fang; Yang, Shu Ching; Lu, Chia Mei – Journal of Computer Assisted Learning, 2021
Information technology provides the potential for polychronic learning. However, research on polychronicity in the educational field is scarce. The purposes of this study were to develop a multidimensional polychronicity scale for information technology learning and explore the relationship between polychronicity in information…
Descriptors: Information Technology, Measures (Individuals), Electronic Learning, Time Management
Sierra Eisen; Shoronda Erica Matthews; Jamie Jirout – Grantee Submission, 2021
Contemporary discussions around gender roles, stereotypes, and play highlight the need for updated research on the influences of children's early play experiences and learning (Weisgram, 2018). Different types of play relate to different skills and vary by gender, such as spatial play and spatial skill (Jirout & Newcombe, 2015; Voyer, Voyer,…
Descriptors: Parent Attitudes, Childrens Attitudes, Gender Differences, Play
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de Guzman, Florentino – Online Submission, 2022
The study aimed to reveal the challenges experienced by the education students in using digital technologies with the end phase of developing an institutionalization plan. The utilization and integration of information and communication technologies (ICTs) in the field is already critical to prepare the learners to be competent and skilled…
Descriptors: Foreign Countries, Education Majors, College Students, Information Technology
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