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Mohammadali Ashrafganjouei; Hamid Nadimi – International Journal of Technology and Design Education, 2024
Design teams often rely on precedents, but the impact of using the direct experience of a precedent on design behavior requires further investigation. To explore this impact, fifteen teams of master students of architecture participated in two design sessions: one without and the other with a previous experience of visiting an example. The…
Descriptors: Architectural Education, Masters Programs, Graduate Students, Building Design
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Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
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Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
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Ke, Fengfeng; Clark, Kathleen M.; Uysal, Seyda – International Journal of Science and Mathematics Education, 2019
In this design-based research project, we investigated how and to what extent participating in architectural building and problem solving via a simulation game-based learning platform (called E-Rebuild) would facilitate mathematical practices of middle-school students in the informal learning setting. This study encompasses 2 iterative design…
Descriptors: Architecture, Educational Games, Building Design, Mathematics Education
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Desha, Cheryl; Caldera, Savindi; Hutchinson, Deanna – International Journal of Sustainability in Higher Education, 2021
Purpose: This study aims to explore the role of planned, sudden shifts in lived experiences, in influencing learner capabilities towards improved problem-solving for sustainable development outcomes. The authors responded to employers of engineering and built environment graduates observing limited "real-life" problem-solving skills,…
Descriptors: Context Effect, Sustainable Development, Problem Solving, Engineering
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Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
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Fahrurozi, Achmad; Maesaroh, Suci; Suwanto, Imam; Nursyahidah, Farida – Journal of Research and Advances in Mathematics Education, 2018
This research aims to produce a Learning Trajectory Based Instruction (LTBI) that can help the ninth grade students understand the concept of congruence of the two-dimensional shape by examining Lawang Sewu as one of Central Java historical buildings. LTBI is defined as a teaching and learning trajectory that uses Hypothetical Learning Trajectory…
Descriptors: Advanced Students, Learning Processes, Teaching Methods, Building Design
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McCrum, Daniel Patrick – European Journal of Engineering Education, 2017
For a structural engineer, effective communication and interaction with architects cannot be underestimated as a key skill to success throughout their professional career. Structural engineers and architects have to share a common language and understanding of each other in order to achieve the most desirable architectural and structural designs.…
Descriptors: Problem Solving, Undergraduate Students, Problem Based Learning, Active Learning
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English, Lyn D.; King, Donna; Smeed, Joanna – Journal of Educational Research, 2017
As part of a 3-year longitudinal study, 136 sixth-grade students completed an engineering-based problem on earthquakes involving integrated STEM learning. Students employed engineering design processes and STEM disciplinary knowledge to plan, sketch, then construct a building designed to withstand earthquake damage, taking into account a number of…
Descriptors: STEM Education, Engineering, Design, Elementary School Students
Murtha, D. Michael; Nadler, Gerald – 1973
This study compared the effectiveness of three design strategies using nine architecture graduate students to solve three typical room design problems. Open-ended (5 step), traditional (10 step), and systematic (15 step) strategies were developed based on a national survey of design methodologists. Each strategy was applied by three subjects…
Descriptors: Architecture, Building Design, Design, Educational Research
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Kerr, Stephen T. – British Journal of Educational Technology, 1983
Presents findings from study of design activities among 26 novice instructional designers which investigated prevalence of initial generation of more than one design solution; basis on which solutions are accepted or rejected; constraints encountered in proceeding with design; way in which designers know design is finished. Twelve references are…
Descriptors: Art, Artificial Intelligence, Building Design, Decision Making
Kerr, Stephen T. – 1982
The literature on instructional design argues that curricula, educational materials, and instructional strategies are best created using a systems approach, and models for the systematic design of educational programs have proliferated over the past decade. However, these models are prescriptive and not based on research into how designers…
Descriptors: Artificial Intelligence, Building Design, Creative Art, Decision Making