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Kirk Vanacore; Erin Ottmar; Alison Liu; Adam Sales – Society for Research on Educational Effectiveness, 2023
Background: Implementation quality is a significant factor in determining whether a program has its intended impact (Durlak and DuPre, 2008; List et al., 2021). Therefore, when studying a program's efficacy, researchers must ensure that the program is implemented as intended to estimate its impact. To evaluate whether a program is being…
Descriptors: Program Implementation, Fidelity, Program Evaluation, Evaluation Criteria
Ayse Tekin Dede; Esra Bukova Güzel – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to develop a descriptive framework for teacher educators to assist teachers to plan and realize modelling implementations in their classrooms and for researchers to describe and analyse how modelling is implemented. The planning process and implementations of 12 middle and high school mathematics teachers who conducted…
Descriptors: Mathematical Logic, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Childress, David; Jones, Charlotte – UNESCO International Institute for Educational Planning, 2023
As part of its project on instructional leaders at the middle tier, International Institute for Educational Planning (IIEP) and Education Development Trust (EDT) conducted case studies in five jurisdictions, exploring the professional practices and perceived impacts of instructional leaders and the enabling factors present in the systems in which…
Descriptors: Cooperative Learning, Middle Management, Professionalism, Educational Change
Natalie Simper; Amanda Berry; Katarina Mårtensson; Nicoleta Maynard – Canadian Journal for the Scholarship of Teaching and Learning, 2023
This study follows a network-based Assessment Redesign Project at a Canadian university to investigate engagement and sustained implementation. The following strategies were employed in the project: mini-grants, embedded support, a community of practice, and social networks. Assessment facilitators worked in discipline clusters to achieve mutual…
Descriptors: Evaluation, Foreign Countries, Higher Education, Critical Thinking
Stacy Shamlin Junjulas; Jennifer Lasater McKinney; Kristie Byrne Chandler – Alabama Journal of Educational Leadership, 2024
This quantitative descriptive study, a collaborative effort of the research team and 316 Alabama public high school leaders is significant as it identifies the intervention strategies used in Alabama's public high schools and the school principals' perceived effectiveness of these strategies in improving student performance on the math portion of…
Descriptors: Mathematics Instruction, Teaching Methods, Secondary School Mathematics, Mathematics Achievement
Margaret Marshman; Emily Ross; Anne Bennison; Merrilyn Goos – Mathematics Education Research Group of Australasia, 2024
Curriculum change affords middle leaders opportunities for pedagogical and planning renewal. This paper reports case studies of two schools engaged in preparing for implementation of Version 9 of the Australian Curriculum: Mathematics. Drawing on interview data from a middle leader from each school, Bacchi's question, "What's the problem…
Descriptors: Educational Change, Mathematics Instruction, Mathematics Curriculum, National Curriculum
R. Tyler Derreth; Katie E. Nelson; Charlie H. Nguy?n; Alexandria Warrick Adams; Mindi B. Levin – Journal of Higher Education Outreach and Engagement, 2024
In response to continued calls for research centering community perspectives in service-learning and community engagement, this mixed-methods article examines the experiences of community fellows who were a part of a university service-learning development program. The purpose of the program was to train faculty and community partners in…
Descriptors: Service Learning, Partnerships in Education, Community Attitudes, Community Involvement
Rebecca S. Rivard – Journal of College Science Teaching, 2025
Escape rooms are collaborative puzzle solving activities that require the participants to utilize logical reasoning and teamwork. With a slight refocusing on previously acquired knowledge, escape rooms can also be used to test and promote learning of certain topics. This paper describes the development of a one-hour in-person STEM focused escape…
Descriptors: STEM Education, Problem Solving, Educational Games, Learner Engagement
Robert C. Schoen; Wendy S. Bray; Amanda M. Tazaz; Charity K. Buntin – Grantee Submission, 2022
Cognitively Guided Instruction (CGI) is a teacher PD program that has been found to have a potentially positive impact on student learning in mathematics through randomized controlled trials. Through a series of grant-funded projects led by FSU, approximately 2,000 Florida teachers have participated in CGI-based professional development in the…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematics Teachers, Faculty Development
Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
Narayanan, Soumya; Sarin, Pradeep; Pawar, Nitin; Murthy, Sahana – Physical Review Physics Education Research, 2023
[This paper is part of the Focused Collection on Instructional labs: Improving traditions and new directions.] We present the pedagogical design and implementation of "ESSENCe": Experimental problem solving using Staging, Scaffolding, Embedded information sources, iNstruments, and Collaboration. Research in experimental physics requires…
Descriptors: Research Skills, Skill Development, Physics, Science Experiments
Amelia Auchstetter; Eben Witherspoon; Oluchi Ozuzu; Jonathan Margolin; Lawrence B. Friedman – American Institutes for Research, 2023
The purpose of this study was to evaluate the implementation and impact of the Pack program. The Pack was developed by the New York Hall of Science (NYSCI) and includes a digital game and set of curricular and professional development resources that aim to support computational thinking teaching and learning in middle school science and computer…
Descriptors: Computation, Thinking Skills, Educational Games, Program Implementation
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Bigham, Saterah; McDaniel, Sara C. – School Community Journal, 2023
Preschool aged children's social and emotional adjustment impacts their behavior across settings. Providing high-quality early intervention services that enhance social and emotional skills can help prepare children for formal schooling and improve social and behavioral outcomes. The summer prior to Kindergarten presents a unique opportunity for…
Descriptors: Social Emotional Learning, Student Behavior, Summer Programs, Early Intervention
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning