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Saima Ritonummi; Valtteri Siitonen; Markus Salo; Henri Pirkkalainen – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to investigate the barriers that prevent workers in the software industry from experiencing flow in their work. Design/methodology/approach: This study was conducted by using a qualitative critical incident technique-inspired questionnaire. Findings: The findings suggest that workers in the software industry…
Descriptors: Barriers, Computer Software, Computer Science, Attention Control
Andrew Millam; Christine Bakke – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper is part of a multi-case study that aims to test whether generative AI makes an effective coding assistant. Particularly, this work evaluates the ability of two AI chatbots (ChatGPT and Bing Chat) to generate concise computer code, considers ethical issues related to generative AI, and offers suggestions for how to improve…
Descriptors: Coding, Artificial Intelligence, Natural Language Processing, Computer Software
Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
Fox, Mary Frank; Nikivincze, Irina – Higher Education: The International Journal of Higher Education Research, 2021
The prolific (exceptionally high producers of scholarly publications) are strategic to the study of academic science. The highly prolific have been drivers of research activity and impact and are a window into the stratification that exists. For these reasons, we address key characteristics associated with being highly prolific. Doing this, we…
Descriptors: College Faculty, Productivity, Writing for Publication, Scholarship
Hulshult, Andrea; Woods, David M. – Information Systems Education Journal, 2020
Agile is emerging as a new paradigm for organizations across a variety of industry sectors because Agile helps teams manage and adapt quickly to change. In order to provide our students with workforce ready skills and better performance in group projects, a regional campus Computer and Information Technology (CIT) department began implementing…
Descriptors: Information Technology, Educational Technology, Technology Uses in Education, Teamwork
Fernández-Alemán, José Luis; Carrillo-de-Gea, Juan Manuel; Meca, Joaquín Vidal; Ros, Joaquín Nicolás; Toval, Ambrosio; Idri, Ali – IEEE Transactions on Education, 2016
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments…
Descriptors: Productivity, Computer Science Education, Computer Software, Course Descriptions
Faja, Silvana – Information Systems Education Journal, 2014
This study investigates the effectiveness of pair programming on student learning and satisfaction in introductory programming courses. Pair programming, used in the industry as a practice of an agile development method, can be adopted in classroom settings to encourage peer learning, increase students' social skills, and enhance student…
Descriptors: Introductory Courses, Programming, Industry, Interpersonal Competence
Zhao, Jensen J.; Zhao, Sherry Y. – Journal of Information Systems Education, 2010
As the entry-level information technology jobs could be easily outsourced offshore, the demand for U.S. employees who are innovative and productive in information technology (IT) project design, development, and management is growing among U.S. companies. This controlled experiment presents how a model of integrating students' intelligence…
Descriptors: Student Attitudes, Intelligence Quotient, Gender Differences, Creativity

Gu, Yinian – Journal of the American Society for Information Science and Technology, 2002
Explores the Malaysian computer science and information technology publication productivity as indicated by data collected from three Web-based databases. Relates possible reasons for the amount and pattern of contributions to the size of researcher population, the availability of refereed scholarly journals, and the total expenditure allocated to…
Descriptors: Computer Science, Databases, Expenditures, Foreign Countries