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Carolina Pacheco de Oliveira; Diego Castro Fettermann; Edwin Guillermo Castro Delgado; Francisco Antonio Moncayo – Journal of Workplace Learning, 2024
Purpose: This study aims to analyze the relationship between users' perceived barriers to using virtual and augmented reality technology from stakeholders, identifying perspectives and gaps regarding technology acceptance. Design/methodology/approach: The Decision-Making Trial and Evaluation Laboratory method is useful for quantitatively…
Descriptors: Computer Simulation, Industry, Correlation, Barriers
Sabra E. Brock; Ayushi Tandon; Yogini E. Joglekar; Pia Behmuaras – Journal of Workplace Learning, 2024
Purpose: This study aims to investigate and propose guidelines to enhance the accessibility of virtual reality (VR) interfaces for all users within professional learning environments. Motivated by a lack of comprehensive accessibility guidelines for VR learning, the study delves into a case study of Edstutia's VR campus.…
Descriptors: Computer Simulation, Employees, Disabilities, Professional Development
Liljedahl, Matilda; Björck, Erik; Bolander Laksov, Klara – Advances in Health Sciences Education, 2023
Health professions education places significant emphasis on learning in the clinical environment. While experiences of workplace learning have been extensively investigated, practices of workplace learning explored through field work have been less utilized. The theoretical framework of teaching and learning regimes acknowledges aspects of power…
Descriptors: Allied Health Occupations Education, Workplace Learning, Simulation, Professional Development
Levin, Orna; Muchnik-Rozanov, Yulia – Journal of Education for Teaching: International Research and Pedagogy, 2023
In this study, we examined the professional development of preservice teachers (PTs) in the framework of simulation-based learning (SBL) during pedagogical courses. The study's goal was to examine the reflective discourse patterns by focusing mainly on the linguistic behaviour of the SBL's participants, to describe their experiences that tended to…
Descriptors: Preservice Teachers, Professional Development, Simulation, Learning
Doty, Constance M.; Geraets, Ashley A.; Wan, Tong; Nix, Christopher A.; Saitta, Erin K. H.; Chini, Jacquelyn J. – Physical Review Physics Education Research, 2023
Physics graduate teaching assistants (GTAs) are tasked with multifaceted teaching assignments, such as leading tutorials and inquiry-based laboratories, yet their professional development rarely includes opportunities to rehearse complex pedagogical skills or receive feedback on their teaching. In this study, physics GTAs practiced specific…
Descriptors: Teaching Assistants, Graduate Students, Physics, Teaching Skills
Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
Hopwood, Nick; Dahlberg, Johanna; Blomberg, Marie; Abrandt Dahlgren, Madeleine – Pedagogy, Culture and Society, 2022
This paper explains how simulation-based continuing professional education can enable professionals to overcome significant challenges in healthcare practice. It focuses on pedagogies that address conflicts of motives experienced by teams at work by promoting collective use of protocols and an auxiliary motive to collaborate in agile, relational…
Descriptors: Medical Services, Simulation, Professional Development, Conflict Resolution
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
Fischer, Frank; Bauer, Elisabeth; Seidel, Tina; Schmidmaier, Ralf; Radkowitsch, Anika; Neuhaus, Birgit J.; Hofer, Sarah I.; Sommerhoff, Daniel; Ufer, Stefan; Kuhn, Jochen; Küchemann, Stefan; Sailer, Michael; Koenen, Jenna; Gartmeier, Martin; Berberat, Pascal; Frenzel, Anne; Heitzmann, Nicole; Holzberger, Doris; Pfeffer, Jürgen; Lewalter, Doris; Niklas, Frank; Schmidt-Hertha, Bernhard; Gollwitzer, Mario; Vorholzer, Andreas; Chernikova, Olga; Schons, Christian; Pickal, Amadeus J.; Bannert, Maria; Michaeli, Tilman; Stadler, Matthias; Fischer, Martin R. – Information and Learning Sciences, 2022
Purpose: To advance the learning of professional practices in teacher education and medical education, this conceptual paper aims to introduce the idea of representational scaffolding for digital simulations in higher education. Design/methodology/approach: This study outlines the ideas of core practices in two important fields of higher…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Computer Simulation, Higher Education
Pennazio, Valentina; Genta, Michele – International Journal of Virtual and Personal Learning Environments, 2020
This article presents the outcome of an exploratory survey aimed to detecting the strengths and weaknesses and the degree of acceptance of the use of virtual and augmented reality in training of confined or suspected pollution environments workers. Forty-five Italian professionals (public and private) that work in health and safety in workplace,…
Descriptors: Computer Simulation, Crisis Management, Professional Development, Foreign Countries
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Udeozor, Chioma; Toyoda, Ryo; Russo Abegão, Fernando; Glassey, Jarka – Higher Education Pedagogies, 2021
Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners in otherwise risk-prone environments, such as those obtained in chemical engineering and industrial domains. Understanding the intention of users towards this technology for education and…
Descriptors: Computer Simulation, Game Based Learning, Chemical Engineering, Engineering Education
Armstrong, Kirk J.; Jarriel, Amanda J.; Hardin, Brittney M. – Athletic Training Education Journal, 2021
Context: Inquiry into the use of standardized patients (SPs) is growing in athletic training education; however, the impact of these SP encounters has not been examined beyond professional education. Objective: To understand how SP encounters during professional education benefited clinicians in their current clinical practice and in their…
Descriptors: Athletics, Allied Health Occupations Education, Simulation, Patients
Shayal Nandani; Shikha Raturi – Journal of Computer Assisted Learning, 2024
Background: Digital simulations are emerging technologies in science education that allow students to visualise abstract concepts and enable science teachers to conduct laboratory work/experiments online. Objective: To determine teacher readiness, the study focused on their cognitive skills and knowledge and perceptions of the use of digital…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Computer Simulation
Chen, Julian ChengChiang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
Unique affordances of 3D multi-user virtual environments (e.g., immersive simulation, avatar tele/copresence) have attracted language teachers and researchers to explore the effects of Second Life (SL) on learners' language outcomes and perceptions. Research on such a synergy of language education and virtual learning has suggested learners'…
Descriptors: Virtual Classrooms, Resilience (Psychology), Professional Development, Action Research