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Meehyun Yoon; Koun Choi; Seonghye Yoon; Il-Hyun Jo – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) is becoming increasingly accessible and being utilized in various organizations to meet education and training needs. Despite its potential, research regarding VR applications has focused on measuring the effectiveness of VR programs relative to non-VR programs; consequently, the ways in which VR programs are…
Descriptors: Computer Simulation, Training, Program Effectiveness, Training Methods
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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
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Shao, Yinjuan; Lin, Chih-Cheng; Hung, Hsiu-Yu; Deng, Hui – International Journal of Adult Education and Technology, 2022
Training needs reassessment at times requires extra time and effort in asking questions, doing surveys, or doing interviews. By extracting themes and key concepts from trainees' online narrative feedback after training, this research explored a mixed way of human and computational analysis on trainees' perception of training deficiencies to weave…
Descriptors: Feedback (Response), Job Training, Training Methods, Educational Needs
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Amani Qashmer; Jehad Al-Anati; Manal Dawoud; Mais Al-Nasa'h; Safa Al-Ali – Journal of Social Studies Education Research, 2024
Recently, numerous training programs have been proposed to enhance children's creative abilities. This study aimed to examine the impact of a SCAMPER-based training program on developing creative thinking among kindergartners in Jordan. The intervention is expected to provide evidence that could serve as a foundation for fostering creative…
Descriptors: Foreign Countries, Kindergarten, Young Children, Program Effectiveness
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Katsatasri, Patcharin – Journal of Education and Learning, 2022
The purposes of the study were 1) To develop a training package for counseling skills of student teachers, 2) to study the effectiveness of the developed training package on student teachers' counseling skills, and 3) to study student teachers' satisfaction with Training with the developed package. The study was conducted using a combination of…
Descriptors: Foreign Countries, Student Teachers, Counseling, Counselor Training
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Zhao, Xin; Jin, Liang; Xiaoliang, Zhu; Maes, Joseph H. R. – Applied Cognitive Psychology, 2023
Previous research revealed associations between an individual's occupation and cognitive abilities. However, the underlying causal relation is not always clear and only few studies focused on a critical component of executive functioning, namely working memory updating (WMU). Study 1 examined whether restaurant ticket collectors (N = 53) have a…
Descriptors: Occupations, Career Choice, Cognitive Processes, Short Term Memory
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Puffer, Keith A.; Pence, Kris G.; Ferry, Abigail E. – Journal of Intelligence, 2021
In 1990, Salovey and Mayer introduced emotional intelligence (EI). Thirty-one years later, a proliferation of interventions to improve people's EI has taken place. A literature review of studies focused on enhancing the EI of college students revealed a notable gap. When educational material for training sessions included all of the skills in an…
Descriptors: Intervention, Training Methods, Program Length, Program Effectiveness
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Machado, Mychal A.; Luczynski, Kevin C. – Journal of Applied Behavior Analysis, 2021
The current study evaluated whether a computer-based training program could improve observers' accuracy in scoring discrete instances of problem behavior at 5x normal speed using a multiple-baseline design across subjects. During pretraining and posttraining, observers attempted to score multiple examples of problem behavior at 5.0x without…
Descriptors: Computer Assisted Instruction, Training Methods, Observation, Video Technology
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Kovacikova, Zuzana; Zemková, Erika – Research Quarterly for Exercise and Sport, 2021
Purpose: Simulated competition as a training tool has a relevant role in enhancement of exercise intensity, motivation and physical enjoyment. Including a competitive component into the agility training could represent another way to improve agility performance significantly more. The aim of this study was to assess the effect of agility training…
Descriptors: Competition, Exercise, Performance Factors, Training Methods
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Bellicha, Alice; Coupaye, Muriel; Hocquaux, Léonore; Speter, Fanny; Oppert, Jean-Michel; Poitou, Christine – Journal of Applied Research in Intellectual Disabilities, 2020
Background: The present authors aimed (a) to objectively quantify spontaneous physical activity (PA) in adult patients with Prader-Willi syndrome (PWS) and (b) to evaluate the transferability of a home-based exercise training programme in these patients. Method: Physical activity was compared between 10 adult women with PWS (PWS group) and 20…
Descriptors: Physical Activity Level, Adults, Females, Genetic Disorders
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Ke, Fengfeng; Pachman, Mariya; Dai, Zhaihuan – Journal of Computing in Higher Education, 2020
This study investigated the affordances and constraints of a VR-based learning environment for the teaching training of university graduate teaching assistants in relation to the task, goal-based scenarios, and learning support design. Seventeen graduate teaching assistants participated in a multiple-case study with an OpenSimulator-supported,…
Descriptors: Computer Simulation, Training Methods, Affordances, Vignettes
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Burke, Shanna L.; Li, Tan; Grudzien, Adrienne; Garcia, Stephanie – Journal of Autism and Developmental Disorders, 2021
This study evaluated the measurable impact of the use of virtual interactive training agents (ViTA) as a way to practice interviewing and gain confidence in responding to questions asked during job interviews. Of the total participants (n = 153), the majority were male (72.55%) with an average age of 21.71 years old (SD = 3.14 years). Autism…
Descriptors: Employment Interviews, Self Efficacy, Young Adults, Males
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Dudley, Dean; Weaver, Nathan; Cairney, John – Journal of Teaching in Physical Education, 2021
Although high-intensity interval training (HIIT) is perceived to be an efficient way to meet health outcomes in physical education (PE), the effect of HIIT on the learning environment of students is unknown. Purpose: This study compared two PE interventions lasting 8 weeks and assessed the potential efficacy of embedding HIIT into a PE program to…
Descriptors: Training Methods, Physical Activity Level, Physical Education, Health Related Fitness
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Belfry, Glen R.; Paterson, Don H.; Thomas, Scott G. – Research Quarterly for Exercise and Sport, 2020
Purpose and Methods: To compare the effects of a set of 12--30 min, maximal effort, constant load cycle bouts (HICT) to 12 short work: shorter rest (10 s: 5 s) interval sessions (INT) of similar duration and effort, performed on alternate days over 4 weeks, on performance and V?O[subscript 2] l.min[superscript -1]. INT sessions consisted of…
Descriptors: Training Methods, Performance Factors, Performance Tests, Exercise Physiology
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Obrusnikova, Iva; Cavalier, Albert R.; Novak, Haley M.; Blair-McKinsey, Ashleigh E.; Suminski, Rick R. – Intellectual and Developmental Disabilities, 2021
Adults with intellectual disability (ID) have significantly lower levels of fitness compared to the general population. The study examined the effects of a multicomponent familiarization intervention, consisting of a visual activity schedule and a video-enhanced system of least-to-most prompting, both displayed via an iPad, on the acquisition of…
Descriptors: Intervention, Program Effectiveness, Familiarity, Exercise
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