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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
Felix O. Quayson; Christopher Zirkle – Journal of Research Initiatives, 2022
The growing presence of online education can become a challenge for educational leaders and institutions to lead, manage, and explore in higher education. Online education can be complex when considering the social presence (Keast, 2022; Quayson, 2022), course development (Martin et al., 2019; Orlando, 2019), and economic outcomes (Burnett &…
Descriptors: Online Courses, Distance Education, Program Implementation, Leadership
Emmanuel Burguete; Bernard Coulibaly; Vassilis Komis – Education and Information Technologies, 2025
To design and script courses, practitioners often collaboratively use simple and tangible tools such as Post-it notes. In light of this, research and development were conducted to develop Eduscript Doctor, an analogic tool that would retain the inductive potential of Post-it notes while structuring the pedagogical scripting process. This…
Descriptors: Instructional Design, Program Implementation, MOOCs, Scripts
Lisa Paulson; Taemin Ha; Veronica Becerra; Jaimie McMullen – International Journal of Kinesiology in Higher Education, 2025
The purpose of the study was to explore the experiences of ten pre-service physical education teachers as they designed and implemented a community-based physical activity program through the Adventure Education model. Drawing on the occupational socialization theory as a theoretical framework, data were collected through field notes, document…
Descriptors: Preservice Teachers, Physical Education Teachers, Physical Activities, Community Education
McKinley, C.; Showalter, G. M.; Crofoot, T.; Stone, Kaden – Journal of Geoscience Education, 2023
The geoscience community has begun to grapple with the whiteness of the community and the harm and erasure of Indigenous communities done by earth and environmental scientists. We have come to understand that to recruit and retain Indigenous students, geoscience education needs to be culturally responsive by explicitly centering Indigenous…
Descriptors: Earth Science, Geology, Program Design, Indigenous Populations
Scott Grant; Grace Yue Qi; Yu-Ju Lan; Pei-Yu Cheng – Educational Technology & Society, 2024
Based on the concept of Communities of Practice (CoP), this study describes the design and implementation of an online academic conference, Pedagogy and Practice in Technology Enhanced Language Learning (PPTELL) 2021, as a backdrop for exploring how to effectively promote the development of academic citizenship within the PPTELL CoP. To address…
Descriptors: Conferences (Gatherings), Electronic Learning, Program Design, Program Implementation
Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
E. Woo; Margaret Wooldridge; Elizabeth Ann LaPorte – International Journal of Sustainability in Higher Education, 2025
Purpose: The purpose of this study was to evaluate the effectiveness of sustainability-focused, cocurricular, interdisciplinary programming for graduate students at creating future leaders in sustainability, i.e. did interdisciplinary sustainability programming further prepared graduate students in sustainability leadership beyond the scope of the…
Descriptors: Sustainable Development, Interdisciplinary Approach, Graduate Students, Leadership Training
Rosa Esperanza Galera-Flore; Natalia Jiménez-Tenorio; José María Oliva – Journal of Turkish Science Education, 2024
This study is the first phase of an on-going study. It shows the first implementation of a teaching-learning sequence designed to facilitate the understanding of the notion of a living being in initial teacher training using modelling approaches. It aims to analyse the knowledge progression of the participants (N=51) through a retrospective…
Descriptors: Foreign Countries, Preservice Teachers, Program Implementation, Design
Palmquist, Adam – Technology, Knowledge and Learning, 2023
Gamification, the use of game-like elements in non-game contexts, has gained popularity in the field of human resources. However, little research has been conducted on the use of gamification in the employee onboarding process, specifically in terms of socializing and assimilating new employees into an organization. This study aimed to explore the…
Descriptors: Gamification, Handheld Devices, Orientation, Program Development
Anne Reed; Yiren Kong; Samuel Abramovich – Discover Education, 2024
The rise of small, skills-focused credentials, also known as micro-credentials, has garnered considerable attention in recent years. By offering micro-credentials, institutions of higher education can provide additional credential options, thereby attracting more diverse audiences beyond degree-seekers. However, amidst their growth, fundamental…
Descriptors: Microcredentials, Higher Education, College Faculty, Instructional Design
Sidra Noreen; Zafar Iqbal – European Journal of Education, 2025
This study explores the effectiveness of social practice approach by integrating social practices along with modern teaching strategies, and teacher training to address the challenge of low academic achievement among adult learners in basic literacy programs. For a 4-month experiment, two of a metropolitan city's fourteen adult literacy centres…
Descriptors: Academic Achievement, Adult Learning, Adult Students, Adult Literacy
Mairéad Hurley; Deirdre Butler; Eilish McLoughlin – Journal for STEM Education Research, 2024
Over the past two decades, there has been an increased focus on designing STEM learning experiences for primary and second-level students. We posit that for teachers to design rich learning experiences for their students, they must first have the opportunity to develop their own STEM knowledge and competences, either during their pre-service…
Descriptors: Foreign Countries, STEM Education, Science Teachers, Faculty Development