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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
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Kaitlyn Storm; Jerry Zhang; Eileen Haase – Biomedical Engineering Education, 2022
Our first year biomedical engineering course exposes students to multiple engineering and design techniques within an overarching theme of understanding health inequity. Currently, the semester-long curriculum excludes computational methods such as Python programming and Machine Learning, which are usually not introduced until more advanced BME…
Descriptors: Artificial Intelligence, Programming Languages, Learning Modules, Introductory Courses
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Warin, Bruno; Talbi, Omar; Kolski, Christophe; Hoogstoel, Frédéric – IEEE Transactions on Education, 2016
This paper presents the "Multi-Role Project" method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity…
Descriptors: Student Projects, Active Learning, STEM Education, Learning Strategies
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Kratzke, Cynthia; Cox, Carolyn – International Electronic Journal of Health Education, 2012
Despite the increased availability of smartphones and health applications (apps), little is known about smartphone technology and apps for implementation in health promotion practice. Smartphones are mobile devices with capabilities for e-mail, text messaging, video viewing, and wireless Internet access. It is essential for health promotion…
Descriptors: Evidence, Health Promotion, Health Behavior, Behavior Modification