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Kurland, D. Midian; Pea, Roy D. – 1983
A study is reported in which 7 children (2 girls and 5 boys, 11 to 12 years of age) with a year of LOGO Programming experience were asked to think aloud about how a LOGO procedure would work, and then to predict by hand-simulation of the programs, what the graphics turtle "pen" would draw when the program was executed. While all children…
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Educational Research
Peer reviewed Peer reviewed
Kull, Judith A. – Journal of Research in Childhood Education, 1988
Twenty-three children in each of 2 first-grade classrooms were observed as they worked in pairs with the computer language Logo in a learning-by-discovery context. Describes children's behaviors related to planning, correction of errors, reflection, causality, and procedure-writing. (RJC)
Descriptors: Classroom Environment, Computer Assisted Instruction, Discovery Learning, Elementary Education
Becker, Henry Jay – 1985
This report presents preliminary descriptive data from a national survey of U.S. elementary schools, conducted in 1985, which focused on the schools' instructional uses of computers, including efficiency and cost-effectiveness. Specific topic areas covered include: (1) what hardware is in different types of schools; (2) which teachers use the…
Descriptors: Computer Literacy, Computer Uses in Education, Cost Effectiveness, Data Collection
Lee, Mi Ok C. – 1991
This study examined the effects of guided programmed instruction with Logo programming on the development of cognitive processes and thinking skills among college students. Logo programming has been advocated as a powerful tool to help students develop higher order thinking, an awareness of their thinking processes, and problem solving skills;…
Descriptors: Cognitive Processes, College Students, Computer Assisted Instruction, Discovery Learning
Lawler, Robert W. – 1980
This document focuses on the use of a computer and the LOGO programing language by an eight-year-old boy. The stepping of variables, which is the development and incrementally changing of one of several variables, is an idea that is followed in one child's mind as he effectively directs himself in a freely-chosen problem-solving situation. The…
Descriptors: Biographical Inventories, Case Studies, Computer Science Education, Computers
Papert, Seymour; And Others – 1978
The LOGO activities of a group of 16 sixth-grade students, representing a full spectrum of ability, are documented with a view of developing ways of capturing the learning possibilities of such an environment. The first group of eight subjects completed 25 closely observed hours, extending over seven weeks, in a LOGO classroom situated in a…
Descriptors: Case Studies, Computer Programs, Computer Science Education, Discovery Learning