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Showing 1 to 15 of 56 results Save | Export
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Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
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Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Rangel-de Lazaro, Gizeh; Duart, Josep M. – Journal of New Approaches in Educational Research, 2023
Technological revolutionary changes have boosted mobile learning's evolution from supplementary material for teaching to a flexible, strategic, and convenient resource, driving new paths in higher education. With global increases in wireless internet access and the advent of highly functional smartphones and tablets, which have impacted the rise…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Educational Technology
Moeyaert, Mariola; Bursali, Semih; Ferron, John – Grantee Submission, 2020
The COVID-19 outbreak emphasizes the need for alternative methods for data gathering and collaboration among researchers in a virtual research environment. One experimental design that is well suited in a social distancing research context is the single-case experimental design (SCD). SCDs can handle disruptions as: (a) they do not require large…
Descriptors: Research Design, Computer Oriented Programs, Research Methodology, Case Studies
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Bail, Christopher A. – Sociological Methods & Research, 2017
Social media websites such as Facebook and Twitter provide an unprecedented amount of qualitative data about organizations and collective behavior. Yet these new data sources lack critical information about the broader social context of collective behavior--or protect it behind strict privacy barriers. In this article, I introduce social media…
Descriptors: Data Collection, Social Media, Behavior, Surveys
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Hunter, Leah J.; Hall, Cristin M. – Education and Information Technologies, 2018
Teachers are increasingly using social networks, including social media and other Internet applications, to look for educational resources. This study shares results from a survey examining patterns of social network application use among K-12 teachers in the United States. A sample of 154 teachers (18 males, 136 females) in the United States…
Descriptors: Social Networks, Social Media, Internet, Educational Resources
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Gurevich, Irina; Stein, Hana; Gorev, Dvora – Computers in the Schools, 2017
This research traced changes in choices of technological tools and attitudes toward technology use among novice mathematics teachers at three stages of their professional development: as pre-service teachers, a year later, and in their work as novice teachers. At each stage, the participants were required to evaluate the benefits of technology use…
Descriptors: Foreign Countries, Faculty Development, Beginning Teachers, Mathematics Teachers
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Khoo, Kay Yong – Educational Technology & Society, 2016
This paper comprises discussion on the research findings of this study into how apps can be used in the classroom to collaboratively promote construction of mathematical knowledge in children in ways that fundamentally transform the instructional environment. The study results identify how children enact viewing skills through digital texts to…
Descriptors: Mathematics Education, Cooperative Learning, Computer Oriented Programs, Visual Literacy
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Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
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Ok, Min Wook; Kim, Woori – Exceptionality, 2017
New technology devices such as iPads and iPods have become very popular and widely used in special education settings to teach students with disabilities. The 20 selected single-case design studies published by November 2015 were comprehensively reviewed to examine the effects of using iPads and iPods on academic performance and engagement of…
Descriptors: Handheld Devices, Technology Uses in Education, Special Education, Disabilities
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Moyer-Packenham, Patricia S.; Shumway, Jessica F.; Bullock, Emma; Tucker, Stephen I.; Anderson-Pence, Katie L.; Westenskow, Arla; Boyer-Thurgood, Jennifer; Maahs-Fladung, Cathy; Symanzik, Juergen; Mahamane, Salif; MacDonald, Beth; Jordan, Kerry – Journal of Computers in Mathematics and Science Teaching, 2015
Part of a larger initiation mixed methods study (Greene, Caracelli, & Graham, 1989), this paper discusses the changes in young children's learning performance and efficiency (one element of the quantitative portion of the larger study) during clinical interviews in which each child interacted with a variety of virtual manipulative…
Descriptors: Young Children, Learning Processes, Efficiency, Numeracy
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Channell, Ron W.; Johnson, Bonnie W. – Journal of Speech, Language, and Hearing Research, 1999
This study evaluated the accuracy of automated methods of grammatical categorization ("tagging") of transcribed conversational language samples from 30 normally developing children. On a word-by-word basis, automated accuracy levels averaged 95.1%; accuracy of tagging whole utterances averaged 77.7%. Results suggest that further improvement of…
Descriptors: Child Development, Classification, Computer Oriented Programs, Data Analysis
Kennedy, Graeme D. – 1985
A study to develop a methodology for discovering how one important notion or semantic category, "frequency of occurrence," is expressed in words, phrases, or other linguistic devices in academic English began with a search for devices expressing that notion, by analyzing text from a news magazine, a New Zealand geography textbook, and a…
Descriptors: Computer Oriented Programs, Expressive Language, Instructional Materials, Language Research
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Kunce, Joseph T.; And Others – Journal of Clinical Psychology, 1981
Used a mathematical simulation procedure adaptable to an interactional concept of personality to predict the interpersonal compatibility of couples. Strife scores derived from computer simulation of interactional personality data correlated significantly with partner ratings for the quality and the stability of their relationship. Significance…
Descriptors: Computer Oriented Programs, Emotional Response, Interpersonal Attraction, Interpersonal Relationship
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Watson, J. Allen; And Others – Journal of Educational Technology Systems, 1989
Reports on a computer-based research model that was designed to test family process variables. Integration with an existing family decision-making process model is described, the microcomputer/mainframe system is explained, and system reliability and validity are discussed in relation to traditional process variable research methodologies. (29…
Descriptors: Computer Networks, Computer Oriented Programs, Decision Making, Family Life Education
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