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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
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Yovetich, William S.; Young, Theresa A. – Augmentative and Alternative Communication (AAC), 1988
Twenty college students, naive to Blissymbols, were asked to "guess" the meaning of 64 Blissymbols presented without their word gloss. The influence of symbol representativeness and the concreteness of associated word labels on the symbols'"guessability" was analyzed. The guessability of a symbol's gloss was significantly…
Descriptors: Associative Learning, Character Recognition, Communication Aids (for Disabled), Disabilities
Wax, Murray L.; Luhman, Reid A. – 1974
The study examined the relation of language use and logical thought to social experience with both age and class held constant. The primary assumptions under study were: that the logic of symbolic grouping was highly sensitive to a child's experience with the objects to which that logic was applied; that the existence of diglossia in a bilingual…
Descriptors: Abstract Reasoning, Academic Achievement, Bilingual Students, Cognitive Processes