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Dart, Evan H.; Radley, Keith C.; Briesch, Amy M.; Furlow, Christopher M.; Cavell, Hannah J.; Briesch, Amy M. – Behavioral Disorders, 2016
Two studies investigated the accuracy of eight different interval-based group observation methods that are commonly used to assess the effects of classwide interventions. In Study 1, a Microsoft Visual Basic program was created to simulate a large set of observational data. Binary data were randomly generated at the student level to represent…
Descriptors: Observation, Intervention, Simulation, Statistical Analysis
Andrews, Jessica J.; Kerr, Deirdre; Mislevy, Robert J.; von Davier, Alina; Hao, Jiangang; Liu, Lei – Journal of Educational Measurement, 2017
Simulations and games offer interactive tasks that can elicit rich data, providing evidence of complex skills that are difficult to measure with more conventional items and tests. However, one notable challenge in using such technologies is making sense of the data generated in order to make claims about individuals or groups. This article…
Descriptors: Simulation, Interaction, Research Methodology, Cooperative Learning
Dierdorff, Erich C.; Bell, Suzanne T.; Belohlav, James A. – Journal of Applied Psychology, 2011
We examined the influences of different facets of psychological collectivism (Preference, Reliance, Concern, Norm Acceptance, and Goal Priority) on team functioning at 3 different performance depictions: initial team performance, end-state team performance, and team performance change over time. We also tested the extent to which team-member…
Descriptors: Teamwork, Team Training, Statistical Data, Psychology
Moya, Lisa Jean; McKenzie, Frederic D.; Nguyen, Quynh-Anh H. – Simulation & Gaming, 2008
Human behavior representation (HBR) models simulate human behaviors and responses. The Joint Crowd Federate [TM] cognitive model developed by the Virginia Modeling, Analysis, and Simulation Center (VMASC) and licensed by WernerAnderson, Inc., models the cognitive behavior of crowds to provide credible crowd behavior in support of military…
Descriptors: Visualization, Simulation, Program Validation, Military Training

Cetingok, Muammer – Small Group Behavior, 1988
Used simulation group approach in teaching social work students (N=6) technical and interpersonal skills. Results showed students found their interpersonal skills complementary to goals and dynamics of situations. Also observed students found learning of technical skills challenging in the context of a simulation group. (ABL)
Descriptors: College Students, Counselor Training, Group Behavior, Higher Education

Miesing, Paul; Preble, John F. – Small Group Behavior, 1985
The effects of different group processes on team performance is examined using a formative evaluation. A taxonomy of six different decision-making and leadership styles is developed. Cohesion was found to be a significant factor in explaining high performance. (Author/BL)
Descriptors: Formative Evaluation, Group Behavior, Group Dynamics, Group Unity
Olaye, Imafidon M. – 1989
A study investigated the effects of order verdict consideration and decision rule on jury verdicts. After reading the summary of an actual trial, 240 mock jurors drawn from undergraduate communications classes were randomly assigned to six-member juries. Jury assignments were made under two verdict orders (ascending and descending order of…
Descriptors: Communication Research, Court Litigation, Criminal Law, Group Behavior

Pflum, Glenn D.; Brown, Robert D. – 1982
This study investigated information needs and use by groups in decision-making processes. Problem contexts were varied by conflict, quality, and time conditions and presented to 89 graduate level education students who simulated school board members making decisions about educational programs. The research hypotheses were: (1) there are no…
Descriptors: Decision Making, Educational Research, Elementary Secondary Education, Evaluation

Edney, Julian J.; Bell, Paul A. – Small Group Behavior, 1984
Conducted two studies in which subjects (N=216) faced the dilemma of how to harvest resources from a shared pool when faced with external catastrophies and given opportunities to steal. Results showed that tying the individual's outcome to the rest of the group is good for the group. (LLL)
Descriptors: Altruism, College Students, Group Behavior, Group Dynamics
Powers, Richard B.; Boyle, William – 1983
The purpose of the Commons Game is to teach students how social traps work; that is, that short-term individual gain tends to dominate long-term collective gain. Simulations of Commons Dilemma have grown considerably in the last decade; however, the research has used small face-to-face groups to study behavior in the Commons. To compare the…
Descriptors: Behavior Patterns, College Students, Comparative Analysis, Fines (Penalties)