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Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
Obaid, Teeba; Nesbit, John C.; Mahmoody Ghaidary, Ahmad; Jain, Misha; Hajian, Shiva – Instructional Science: An International Journal of the Learning Sciences, 2023
Understanding scientific phenomena requires learners to construct mental models of causal systems. Simulation-based discovery learning offers learners the opportunity to construct mental models and test them against the behavior of a simulation. The purpose of this study was to investigate sequential patterns of learner actions and utterances…
Descriptors: Inferences, Simulation, Discovery Learning, Science Education
Zhan, Peida; He, Keren – Educational Measurement: Issues and Practice, 2021
In learning diagnostic assessments, the attribute hierarchy specifies a sequential network of interrelated attribute mastery processes, which makes a test blueprint consistent with the cognitive theory. One of the most important functions of attribute hierarchy is to guide or limit the developmental direction of students and then form a…
Descriptors: Longitudinal Studies, Models, Comparative Analysis, Diagnostic Tests
Ziying Li; A. Corinne Huggins-Manley; Walter L. Leite; M. David Miller; Eric A. Wright – Educational and Psychological Measurement, 2022
The unstructured multiple-attempt (MA) item response data in virtual learning environments (VLEs) are often from student-selected assessment data sets, which include missing data, single-attempt responses, multiple-attempt responses, and unknown growth ability across attempts, leading to a complex and complicated scenario for using this kind of…
Descriptors: Sequential Approach, Item Response Theory, Data, Simulation
Wind, Stefanie A. – Language Testing, 2023
Researchers frequently evaluate rater judgments in performance assessments for evidence of differential rater functioning (DRF), which occurs when rater severity is systematically related to construct-irrelevant student characteristics after controlling for student achievement levels. However, researchers have observed that methods for detecting…
Descriptors: Evaluators, Decision Making, Student Characteristics, Performance Based Assessment
Wen, Cai-Ting; Chang, Chia-Jung; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Liu, Chen-Chung; Hwang, Fu-Kwun; Tsai, Chin-Chung – Instructional Science: An International Journal of the Learning Sciences, 2018
This study investigated students' modeling progress and strategies in a problem-solving simulation game through content analysis, and through supervised and unsupervised lag sequential analysis (LSA). Multiple data sources, including self-report models and activity logs, were collected from 25 senior high school students. The results of the…
Descriptors: Educational Games, Simulation, Problem Solving, Models
Li, Na; Black, John B. – Journal of Science Education and Technology, 2016
Chemistry knowledge can be represented at macro-, micro- and symbolic levels, and learning a chemistry topic requires students to engage in multiple representational activities. This study focused on scaffolding for inter-level connection-making in learning chemistry knowledge with graphical simulations. We also tested whether different sequences…
Descriptors: Chemistry, Science Instruction, Grade 7, Simulation
Zajchowski, Chris A. B.; Riley, Michael J.; Meerts-Brandsma, Lisa – Schole: A Journal of Leisure Studies and Recreation Education, 2021
We assessed the efficacy of the educational simulation Quagmire to deliver curriculum focused on park and protected area management in a time of record visitor use. Specifically, our study evaluated how Quagmire prepared contemporary students to maximize field-based learning during a week-long experience at Capitol Reef National Park, USA (Capitol…
Descriptors: Situated Learning, Experiential Learning, Field Trips, Simulation
Cook, David A.; Aljamal, Yazan; Pankratz, V. Shane; Sedlack, Robert E.; Farley, David R.; Brydges, Ryan – Advances in Health Sciences Education, 2019
Self-regulated learning is optimized when instructional supports are provided. We evaluated three supports for self-regulated simulation-based training: practice schedules, normative comparisons, and learning goals. Participants practiced 5 endoscopy tasks on a physical simulator, then completed 4 repetitions on a virtual reality simulator. Study…
Descriptors: Metacognition, Medical Students, Teaching Methods, Medical Education
Elzinga, Cees H.; Studer, Matthias – Sociological Methods & Research, 2015
Because optimal matching (OM) distance is not very sensitive to differences in the order of states, we introduce a subsequence-based distance measure that can be adapted to subsequence length, to subsequence duration, and to soft-matching of states. Using a simulation technique developed by Studer, we investigate the sensitivity, relative to OM,…
Descriptors: Social Science Research, Research Methodology, Sequential Approach, Measurement Techniques
Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement
Kim, Sooyeon; Moses, Tim – ETS Research Report Series, 2014
The purpose of this study was to investigate the potential impact of misrouting under a 2-stage multistage test (MST) design, which includes 1 routing and 3 second-stage modules. Simulations were used to create a situation in which a large group of examinees took each of the 3 possible MST paths (high, middle, and low). We compared differences in…
Descriptors: Comparative Analysis, Difficulty Level, Scores, Test Wiseness
French, Robert M.; Addyman, Caspar; Mareschal, Denis – Psychological Review, 2011
Individuals of all ages extract structure from the sequences of patterns they encounter in their environment, an ability that is at the very heart of cognition. Exactly what underlies this ability has been the subject of much debate over the years. A novel mechanism, implicit chunk recognition (ICR), is proposed for sequence segmentation and chunk…
Descriptors: Infants, Probability, Learning Processes, Pattern Recognition
Finkelman, Matthew – Journal of Educational and Behavioral Statistics, 2008
Sequential mastery testing (SMT) has been researched as an efficient alternative to paper-and-pencil testing for pass/fail examinations. One popular method for determining when to cease examination in SMT is the truncated sequential probability ratio test (TSPRT). This article introduces the application of stochastic curtailment in SMT to shorten…
Descriptors: Mastery Tests, Sequential Approach, Computer Assisted Testing, Adaptive Testing
Bauer, Daniel J.; Preacher, Kristopher J.; Gil, Karen M. – Psychological Methods, 2006
The authors propose new procedures for evaluating direct, indirect, and total effects in multilevel models when all relevant variables are measured at Level 1 and all effects are random. Formulas are provided for the mean and variance of the indirect and total effects and for the sampling variances of the average indirect and total effects.…
Descriptors: Testing, Models, Sampling, Context Effect
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