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Hui Liu; Wei Guo – European Journal of Education, 2025
In contemporary music education, innovative technologies, particularly artificial intelligence (AI)-based tools, play a crucial role. The objective of this study was to assess the effectiveness of AI-based tools in enhancing students' success and creativity. The study involved 158 students from a leading music institution, who were divided into…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Performance, Creativity
Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
Miller, Angie L. – Creativity Research Journal, 2023
This study explores how exposure to creative coursework during one's education can influence a variety of educational, career, and community involvement outcomes for arts alumni. Data were drawn from over 40,000 undergraduate-level arts alumni from the 2015, 2016, and 2017 administrations of the Strategic National Arts Alumni Project (SNAAP). A…
Descriptors: Creativity, Predictor Variables, Outcomes of Education, Alumni
Gökçe Ketizmen; Basak Güçyeter – International Journal of Technology and Design Education, 2024
The present study focuses on assessing first-year architecture students' creative skills by examining the changes in their cognitive skills due to curricular intervention and revealing the possible effects of personality and motivation factors. An experimental research design with related groups pre-and post-test approach was adopted, and a…
Descriptors: Creativity, Skill Development, Design, Studio Art
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Araba Osei-Tutu; Florence Christianah Awoniyi; Abigail Ayiglo-Kuwornu – Review of Education, 2025
Drawing on Van den Akker's description of the Curricular Spider Web (CSW) as a framework, teacher educators' perspectives on the rationale, aims and objectives, content, learning activities, and time allocation for Ghana's 2018 B.Ed. curriculum were investigated. A qualitative research design, using a semi-structured interview approach with a…
Descriptors: Foreign Countries, Teacher Educators, Teacher Attitudes, Bachelors Degrees
Mohamad Ikram Zakaria; Chuzairy Hanri; Sri Hastuti Noer; Mella Triana; Widyastuti – Journal of Education and Learning (EduLearn), 2025
Education 4.0 strongly promotes the development of communication, collaboration, critical thinking, and creativity (4C) skills among students. Consequently, it is crucial for mathematics teachers to integrate activities that facilitate the cultivation of these skills. However, the scarcity of resources, such as recommended instructional…
Descriptors: Skill Development, Learning Activities, Mathematics Teachers, Mathematics Instruction
Gough, Phillip; Bown, Oliver; Campbell, Craig R.; Poronnik, Philip; Ross, Pauline M. – Biochemistry and Molecular Biology Education, 2023
Biomedical science students need to learn to code. Graduates face a future where they will be better prepared for research higher degrees and the workforce if they can code. Embedding coding in a biomedical curriculum comes with challenges. First, biomedical science students often experience anxiety learning quantitative and computational thinking…
Descriptors: Biomedicine, Coding, Skill Development, Student Attitudes
Shlomit Aharoni Lir; Liat Ayalon – Journal of Creative Behavior, 2024
This qualitative study explored the relationship between creativity, time, age, and the literary world among 16 award-winning Israeli writers in the second half of their lives. Based on data collected through in-depth interviews with the participants, the findings indicate that the writers' creativity in the second half of life was linked to…
Descriptors: Authors, Hebrew, Creativity, Time
Dalma Lilla Dominek; Marton Demeter; Szabolcs Ceglédi – Journal of Museum Education, 2024
The last few decades have seen a growing trend toward the analysis of creativity and flow experiences in pedagogy, but we have only a limited knowledge of how cultural institutions can contribute to flow experiences in learning processes. Our study argues that the effectiveness of learning might be enhanced by the experiential accumulation of…
Descriptors: Foreign Countries, Undergraduate Students, Museums, Cultural Centers
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Astuti Muh. Amin; Fitriyah Karmila; Muh Khalifah Mustami; Noor Hujjatusnaini; Romi Adiansyah; Atia Cahyani Putri Cando; Siti Fatimah Albaar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The enhancement of higher-order thinking skills (HOTS) can be achieved through the implementation of active learning models. The current study aimed to examine the efficacy of the Pj4CS (Integrated Project-Based and 4C-Scaffolding) learning model on pre-service biology teachers' HOTS. This study employed a quasi-experimental design. The…
Descriptors: Thinking Skills, Active Learning, Student Projects, Scaffolding (Teaching Technique)
Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking