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Steven Higbee; Devany Harrell; Anthony Chase; Sharon Miller – Biomedical Engineering Education, 2025
Purpose: Engineering students gain confidence and competency through continual practice of key skills. The social cognitive theory construct of self-efficacy provides a useful measure to assess students' beliefs in their ability to succeed or perform tasks. Research focused on the impacts of curricular engineering design experiences on student…
Descriptors: Biomedicine, Engineering Education, Undergraduate Students, Self Efficacy
Merve Arik; Mustafa Sami Topçu – International Journal of Technology and Design Education, 2024
This study examined the effects of the engineering design-based activities developed in the context of aircraft engineering on the engineering design process (EDP) skills of students. Through the notebooks that the students provided during the implementation process, their EDP skills for each engineering design phase (identification of the…
Descriptors: Design, Learning Activities, Engineering Education, Aviation Technology
Chulatep Senivongse; Alex Bennet – Innovations in Education and Teaching International, 2024
This study explores the implementation of the university-as-a-service (UaaS) paradigm in higher education. Through qualitative research, it examines student and stakeholder experiences to inform the redesign of university programmes. The UaaS model aims to enhance university engagement with the business ecosystem and meet the demands of the…
Descriptors: Foreign Countries, College Students, Student Experience, College Role
Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Nazmul Hasan; Manisha J. Nene – Journal of Educational Computing Research, 2024
Children with Autism face several significant challenges, including deficits in both verbal and nonverbal communication, difficulties with concentration, limited interest in their surroundings, non-responsiveness, and struggles with adapting to new situations. It is imperative to consider and address these challenges when implementing…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Caregiver Role
Gökçe Ketizmen; Basak Güçyeter – International Journal of Technology and Design Education, 2024
The present study focuses on assessing first-year architecture students' creative skills by examining the changes in their cognitive skills due to curricular intervention and revealing the possible effects of personality and motivation factors. An experimental research design with related groups pre-and post-test approach was adopted, and a…
Descriptors: Creativity, Skill Development, Design, Studio Art
Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Mustafa Cevikbas; Johannes König; Martin Rothland – ZDM: Mathematics Education, 2024
Lesson planning is of central importance to the teaching of all subjects in school. However, despite its high relevance, there is still a substantial need for a comprehensive review of factors affecting lesson planning. Empirical evidence on how teachers' competence in lesson planning can be developed, what challenges may be encountered during the…
Descriptors: Mathematics Education, Lesson Plans, Competence, Instructional Design
Muruvvet Demiral-Uzan; Elizabeth Boling – Educational Technology Research and Development, 2024
This qualitative multi-case study explores the exercise and development of the design judgment of eight instructional design (ID) students working on design projects over one semester in graduate programs at four different institutions in the USA. Their design processes were explored through interviews and their design documents using the concepts…
Descriptors: Instructional Design, Decision Making, Graduate Students, Student Attitudes
Mirac Furkan Bayar; Yasemin Tas – International Journal of Technology and Design Education, 2024
This study examined the effect of design-based science instruction (DBSI) on sixth grade students' science achievement, as well as their development in relation to science process skills. 213 sixth grade students from three public schools participated in the study. A pilot was conducted in the unit of Systems of the Human Body and the main study…
Descriptors: Science Achievement, Grade 6, Public Schools, Design
Peter Schlögl; Martin Mayerl – Studies in Continuing Education, 2024
In Austria, binding training objectives are defined for the company-based part of dual training (approximately 70-80 per cent of total training time), but there are scarcely any normative specifications on how these are to be achieved and there is no systematic quality assurance of the practice. The conditions under which vocational training…
Descriptors: Foreign Countries, Apprenticeships, Training, Vocational Education
Guo, Shouchao; Wang, Xiao; Deng, Wenbo; Hong, Jialing; Wang, Jiawen; Wu, Yonghe – Educational Technology & Society, 2022
Three-dimensional (3D) design can improve students' spatial ability, but the research on the differences of spatial ability development after 3D design training for students with different initial spatial ability is not unified. The ability-as-enhancer hypothesis and the ability-as-compensator hypothesis explain the performance differences of…
Descriptors: Spatial Ability, Computer Peripherals, Printing, Design