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Katherine L. Friesen; Nicholas C. Martinez – New Directions for Student Leadership, 2025
As a high-impact practice, peer mentoring programs are used in a variety of contexts, with a variety of outcomes for mentees. Peer mentoring programs present a unique experience for mentors to develop leadership skills. However, gaps in the literature expose the need for a greater understanding of peer mentor leadership practice and more…
Descriptors: Peer Teaching, Mentors, Models, Leadership Training
David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
Tyler L. Hough; Isabelle A. Jenkins; Charlie Pierce; Ashley Bellet – Experiential Learning and Teaching in Higher Education, 2024
This paper explores the dualistic nature of experiential learning (EL) definitions in higher education, advocating for a balanced integration of broad and narrow constructs. Through case study and collaborative inquiry, diverse disciplinary perspectives--from engineering to performing arts and urban education--are examined to understand EL's…
Descriptors: Experiential Learning, Higher Education, Definitions, Interdisciplinary Approach
C. L. Johnny Wan; Kin Cheung; Hilda Tsang; Tsz Leung Yip – Education and Information Technologies, 2024
Peers can play an invaluable role in helping a student to learn, and peer support is a means to help collaborative students learn well in teams. Students who communicate well with peers understand multiple points of view, and peer support allows students to achieve a shared goal. In higher education, a student can enroll on an undergraduate…
Descriptors: Peer Relationship, Social Support Groups, Cooperative Learning, College Transfer Students
Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
Sonia Armas-Arias; María Esther Alcántara Gutiérrez; Mireya Ramírez Martínez – International Association for Development of the Information Society, 2023
The digital age 4.0 governs the progress of society and individuals require the acquisition of skills to face this reality. Education is the only way that will allow human beings to adapt to the new global challenges. Therefore, the achievement of productive experiences must be the priority of the current educational system to train competent…
Descriptors: Digital Literacy, Productive Thinking, Learning Experience, Learning Strategies
Marzo-Navarro, Mercedes; Berné-Manero, Carmen – Education and Information Technologies, 2023
Research in teaching innovation encourages leveraging the evolution of digital technologies from using the device to learning with the device, which means a change from using information and communicational technologies to learning and knowledge technologies. Nevertheless, although the feasibility of implementing active and interactive…
Descriptors: Online Courses, Entrepreneurship, Skill Development, College Students
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Lio Moscardini; Molly Cameron; Christopher Clark; Nicola San Gong McNeil; Carys Mitchell; Dorothee Nys; Angela Jaap – Support for Learning, 2024
This article, co-authored with a group of undergraduate secondary music student teachers, shares their experiences as they learned about additional support needs and inclusive practice through a series of 10 problem-based learning (PBL) sessions. Drawing from their reflections on the weekly sessions, the paper explores the students' learning…
Descriptors: Undergraduate Students, Music Education, Student Teachers, Secondary Education
Chieh-Peng Lin – Education & Training, 2024
Purpose: This research aims to elucidate the complex relationships among internship learning performance, problem-solving efficacy, and their determinants by simultaneously examining a key variable that may moderate these relationships. Design/methodology/approach: This study carried out its empirical examination by surveying graduate students at…
Descriptors: Internship Programs, Predictor Variables, Problem Solving, Foreign Countries
Nedal Sawan; Krayyem Al-Hajaya; Mohammad Alshhadat; Rami Ibrahim A. Salem – Journal of International Education in Business, 2024
Purpose: Focusing on the quality of teaching and learning, this study aims to explore the perceptions of accountancy students in two emerging UK Higher Education Institutions (HEIs) of the quality of their learning experiences and the impact of these experiences on generic skills development. Design/methodology/approach: A questionnaire survey was…
Descriptors: Accounting, Business Schools, Blended Learning, Soft Skills
Sherina Dimo; Harly Israel Bandojo; Kristia Estilo; Joeven Abalayan; Michael Achas; Joseph Lobo – Journal of Educators Online, 2024
The present study intends to investigate the determinants influencing students' behavioral intention and use of Google Classroom as an instrument for enhancing the learning experience in the domain of physical education. This investigation employed the Technology Acceptance Model (TAM) as a conceptual framework. The results revealed that perceived…
Descriptors: Student Behavior, Intention, Computer Software, Physical Education
Caldana, Adriana Cristina Ferreira; Eustachio, João Henrique Paulino Pires; Lespinasse Sampaio, Bárbara; Gianotto, Maria Luiza; Talarico, Aurora Contiero; Batalhão, André Cavalcante da Silva – International Journal of Sustainability in Higher Education, 2023
Purpose: This paper aims to explore whether formal, non-formal, and informal learning experiences contribute to developing sustainable development competencies (SDCs) among students in a Principles of Responsible Management Education (PRME) signatory business school. Design/methodology/approach: An online survey based on the students' learning…
Descriptors: Sustainable Development, Business Administration Education, Informal Education, Learning Experience
Morris-Eyton, Heather; Pretorius, Erica – Student Success, 2023
Self-directed learning skills are known to influence successful learning outcomes in a higher education environment. Moreover, first year students entering higher education lack self-directed learning skills, as these are not always developed at school level. A digital promise tool was used for a first-year student cohort to reflect on their…
Descriptors: Independent Study, College Freshmen, Learning Experience, Student Behavior
Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values