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Showing 1 to 15 of 21 results Save | Export
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Hui-Chun Chu; Chia-Ying Hsu; Chun-Chieh Wang – Educational Technology & Society, 2025
In ancient poetry courses, students are expected to learn literary skills and the ability for interpreting ancient poems, from which they can gain insight into the historical context and appreciate the beauty of the poems. However, due to the gaps between ancient and modern living contexts, students often encounter difficulties in comprehending…
Descriptors: Poetry, History, Comprehension, Artificial Intelligence
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Ben Abu, Yuval; Kribushi, Renana – Contemporary Educational Technology, 2022
During the junior high and high school years, there is a dramatic decrease in motivation for math studies, which has been found to play a major role in learning processes. Many attempts have been made to mitigate this decrease in motivation and to encourage mathematics studies in higher grades. One way that researchers have proposed to stimulate…
Descriptors: Foreign Countries, College Preparation, Mathematics Education, College Bound Students
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Hapsari, Angganingrum Shinta; Hanif, Muhammad; Gunarhadi; Roemintoyo – European Journal of Educational Research, 2019
The purpose of this study was to investigate the effectiveness of the development of motion graphic animation video media in Natural Sciences subjects in Elementary Schools. This study uses a type of Research and Development research with quantitative tests. This study employed the experimental research method involving 27 students in the control…
Descriptors: Animation, Elementary School Science, Elementary School Students, Student Improvement
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Salakhov, Rasykh F.; Salakhova, Rada I.; Nasibullov, Ramis R. – International Journal of Environmental and Science Education, 2016
Thematic justification of the problem under study: growth of social stratification in the present context of social and economic transformations and emerging forms of social inequality, which is creating serious obstacles for the younger generation's social adaptation, specifically among those social groups that are dealing with difficulties due…
Descriptors: Special Needs Students, Computer Graphics, Educational Practices, Art Education
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Beal, Carole R.; Rosenblum, L. Penny – Journal of Visual Impairment & Blindness, 2018
Introduction: The authors examined a tablet computer application (iPad app) for its effectiveness in helping students studying prealgebra to solve mathematical word problems. Methods: Forty-three visually impaired students (that is, those who are blind or have low vision) completed eight alternating mathematics units presented using their…
Descriptors: Instructional Effectiveness, Handheld Devices, Computer Oriented Programs, Visual Impairments
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Benacka, Jan – Informatics in Education, 2015
The article presents the results of an experiment in which Excel applications that depict rotatable and sizable orthographic projection of simple 3D figures with face overlapping were developed with thirty gymnasium (high school) students of age 17-19 as an introduction to 3D computer graphics. A questionnaire survey was conducted to find out…
Descriptors: Spreadsheets, High School Students, Secondary School Mathematics, Algebra
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McMillion, Tonya; Tucker King, Carie S. – Journal of Interactive Online Learning, 2017
In designing online and hybrid courses, instructors should consider structure, student motivation, and interaction (per Moore's 1993 Theory of Transactional Distance). To motivate students to interact and to build course community, instructors may assign student introductions. However, after examining students' introductions in a hybrid…
Descriptors: Online Courses, Blended Learning, Instructional Design, Females
Rieber, Lloyd P. – 1990
This study examined the effects of animated presentations on intentional and incidental learning and the degree to which computer practice activities contained intrinsically motivating characteristics as measured by continuing motivation. A total of 70 fourth graders participated in an introductory lesson on Newton's laws of motion. Two levels of…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Grade 4
Park, Sanghoon; Lim, Jung – Association for Educational Communications and Technology, 2004
The purpose of this paper was to investigate the effects of different types of visual illustrations on learner's learning interest, motivation and achievement, especially in multimedia learning. The participants were drawn from two classes of an "Introduction to Educational Technology" course and randomly assigned to one of the three…
Descriptors: Illustrations, Educational Technology, Multimedia Instruction, Visual Aids
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ChanLin, Lih-Juan – Journal of Instructional Psychology, 1996
Describes a study of college students that explored the effect of integrating metaphorical strategies in various graphic representations for learning biotechnology concepts. Highlights include student motivation, the use of a criterion-referenced test, and student attitudes as determined through interviews and observations. (Author/LRW)
Descriptors: Biotechnology, Computer Assisted Instruction, Computer Graphics, Criterion Referenced Tests
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Jakobsdottir, Solveig; And Others – Journal of Educational Research, 1994
This study examined preferences for computer graphics among elementary school students. Researchers constructed high female interest, high male interest, and equal interest pictures; then students rated their interest in them. Girls rated high female interest pictures highest and high male interest pictures lowest. The opposite was true for boys.…
Descriptors: Computer Assisted Design, Computer Graphics, Elementary Education, Grade 2
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Noonen, Ann; Dwyer, Francis M. – International Journal of Instructional Media, 1994
Examines the effectiveness of visual illustrations in computer-based education, the effect of order of visual presentation, and whether screen design affects students' use of graphics and text. Results indicate that order of presentation and choice of review did not influence student achievement; however, when given a choice, students selected the…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Instructional Effectiveness
Terrell, Steve; Rendulic, Paul – Journal of Instruction Delivery Systems, 1995
Examines problems surrounding traditional assessment and evaluation in education and suggests ways to broaden the methodology as well as the validity of the assessment process. A study of elementary school students is described that used computer-generated assessment involving graphic feedback with and without text to study motivation and…
Descriptors: Academic Achievement, Analysis of Covariance, Computer Assisted Instruction, Computer Graphics
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