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Wilson Libardo Pantoja Yépez; Julio Ariel Hurtado Alegría; Ajay Bandi; Arvind W. Kiwelekar – Education and Information Technologies, 2024
The ability to define, evaluate, and implement software architectures is a fundamental skill for software engineers. However, teaching software architecture can be challenging as it requires students to be involved in real-context projects with high degrees of complexity. This involves making trade-off decisions among several quality attributes.…
Descriptors: Computer Software, Training, Computer Science Education, Teaching Methods
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Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
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Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
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Lee, Sang Joon; Wilder, Charlie; Yu, Chien – Teaching in Higher Education, 2018
Service-learning is an experiential learning experience where students learn and develop through active participation in community service to meet the needs of a community. This study explored student learning experiences in a service-learning group project and their perceptions of service-learning in an undergraduate web design course. The data…
Descriptors: Student Attitudes, Service Learning, Learning Experience, Undergraduate Students
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Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
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Podeschi, R. J. – Information Systems Education Journal, 2016
Information systems curricula are increasingly using active learning methodologies to help students learn "through" technology rather than just "about" technology. While one way to achieve this is through the assignment of semester-long projects, previous research suggests that real-world projects provide more meaningful…
Descriptors: Databases, Computer System Design, Information Systems, Active Learning
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Jakovljevic, Maria; Ankiewicz, Piet – International Journal of Technology and Design Education, 2016
Real issues of web design and development include many problem-solving tasks. There are, however, some inadequacies associated with the implementation of appropriate pedagogy for organised and structured instruction that supports the rational problem-solving paradigm. The purpose of this article is to report on a study for the design and…
Descriptors: Active Learning, Student Projects, Problem Solving, Web Sites
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Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz – Afterschool Matters, 2017
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
Descriptors: Video Games, Student Motivation, After School Education, After School Programs
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Hahn, Jim – portal: Libraries and the Academy, 2015
With funding from an Institute of Museum and Library Services demonstration grant, librarians of the Undergraduate Library at the University of Illinois at Urbana-Champaign partnered with students in computer science courses to design and build student-centered mobile apps. The grant work called for demonstration of student collaboration…
Descriptors: Partnerships in Education, Librarian Teacher Cooperation, Computer Science Education, Computer System Design
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Al-Haija, Qasem Abu; Al-Amri, Hasan; Al-Nashri, Mohamed; Al-Muhaisen, Sultan – International Education Studies, 2013
Project-Based Curriculum (PBC) is considered one of the most powerful methods in the engineering education where each course or courses-cluster is assigned a design project which considers a series of inter-related concepts that have been shown theoretically for the students. Using this approach, the student will gain the required knowledge in an…
Descriptors: Foreign Countries, Engineering Education, Design, Computer Software
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Huggard, Meriel; McGoldrick, Ciaran – Campus-Wide Information Systems, 2013
Purpose: The purpose of this study is to evaluate a practical laboratory task where final year undergraduate students design, implement and validate an inferred security wireless sensor access system. Design/methodology/approach: The quality of the learning and technical environment was evaluated from a number of perspectives using a mixed methods…
Descriptors: Telecommunications, Computer Networks, Electronic Equipment, Undergraduate Students
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Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
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Tan, Wee-Kek; Tan, Chuan-Hoo – Journal of Information Systems Education, 2010
Acquiring the knowledge to assemble an integrated Information System (IS) development process that is tailored to the specific needs of a project has become increasingly important. It is therefore necessary for educators to impart to students this crucial skill. However, Situational Method Engineering (SME) is an inherently complex process that…
Descriptors: Information Systems, Teaching Methods, Student Projects, Models
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Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
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Eckerdal, Anna; McCartney, Robert; Mostrom, Jan Erik; Ratcliffe, Mark; Zander, Carol – Computer Science Education, 2006
This paper examines the problem of studying and comparing student software designs. We propose semantic categorization as a way to organize widely varying data items. We describe how this was used to organize a particular multi-national, multi-institutional dataset, and present the results of this analysis: most students are unable to effectively…
Descriptors: Semantics, Computer Software, Classification, Computer System Design