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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Wilson, Nicholas C. – Cognition and Instruction, 2021
This paper presents two examples of production-centered, technology-mediated activities in a one-to-one laptop classroom, and examines how those activities supported vastly divergent forms of student agency and participation. As schools turn to large-scale technology programs, such as one-to-one initiatives, to overcome persistent educational and…
Descriptors: Computer Uses in Education, Personal Autonomy, High School Seniors, Class Activities
Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Rodríguez-Peñarroja, Manuel – Teaching English with Technology, 2022
ESP courses have been considered as crucial for the academic training of future professionals in different areas of knowledge. Their broad spectrum mainly includes the mastery of a foreign language, the learning of specific terminology, and the development of skills related to students' career needs. Recent research has examined the implementation…
Descriptors: Active Learning, Student Projects, Task Analysis, English for Special Purposes
Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
Stephens, Sonia H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2019
Humanities researchers have expressed concern about the uncritical adoption of information visualization techniques originating in the sciences by digital humanities classrooms. This paper describes an approach to information visualization that encourages students to foreground humanistic concerns by adopting a narrative focus. This approach to…
Descriptors: Humanities Instruction, Visual Aids, Student Projects, Graduate Students
Steinhardt, Isabel – Education for Information, 2020
Openness in science and education is increasing in importance within the digital knowledge society. So far, less attention has been paid to teaching Open Science in bachelor's degrees or in qualitative methods. Therefore, the aim of this article is to use a seminar example to explore what Open Science practices can be taught in qualitative…
Descriptors: Active Learning, Student Projects, Seminars, Qualitative Research
Coscia, Cristina; De Filippi, Francesca – Journal of Problem Based Learning in Higher Education, 2020
The CrowdMapping Mirafiori Sud (CMMS) pilot project, carried out by the Polytechnic of Turin (Italy), involved the academic world (students and professors), the Mirafiori Onlus Foundation, the local administration and the community in a participatory and inclusive process. The district is a large area of Turin characterized by a high average age…
Descriptors: Foreign Countries, Problem Based Learning, School Community Relationship, Student Projects
Lesko, Charles – International Journal on E-Learning, 2018
Virtual collaboration has become an increasingly critical aspect within today's classrooms and modern workplaces. Specifically, virtual collaboration involves groups of people working together who typically are: geographically dispersed; interdependent in their tasks while sharing a common responsibility for task outcomes; and rely on mediated…
Descriptors: Student Projects, Undergraduate Students, College Seniors, Computer Uses in Education
Hoffmeyer, Mikkeline Blatt; Jensen, Jesper Juellund; Olsen, Marie Veisegaard – Designs for Learning, 2020
The aim of this article is to examine the significance of teachers' conceptions of quality when assessing digital multimodal student productions. The authors have undertaken a design-based research study to examine how to support teachers' use of explicit quality criteria for multimodal production in 5th to 8th grade Danish and History classes…
Descriptors: Foreign Countries, Evaluation Criteria, Teacher Attitudes, Secondary School Teachers
Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning