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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Demirbas, Duysal; Timur Ogut, Sebnem – Turkish Online Journal of Distance Education, 2020
Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student…
Descriptors: Electronic Learning, Game Based Learning, Expectation, Active Learning
Barris, Cristina; Torres, Lluís; Simon, Enric – Journal of Technology and Science Education, 2016
This article presents the results of a case involving the application of project-based learning carried out with students in the Mechanical Engineering degree program at the University of Girona. The project, entitled "Design and construction of a wooden bridge", was conducted at the Polytechnic School in the third-year Structures…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
Applebaum, Lauren R.; Vitale, Jonathan M.; Gerard, Elizabeth; Linn, Marcia C. – Educational Technology & Society, 2017
Physical design projects are a way to motivate and engage students in authentic science and engineering practices. Web-based tools can support design projects to ensure that students address and reflect upon critical science concepts during the course of the project. In addition, by specifying challenging design goals that require students to…
Descriptors: Inquiry, Technology Uses in Education, Student Projects, Online Courses
Parks, Rachida F.; Hall, Chelsea A. – Information Systems Education Journal, 2016
This case study consists of a real database project for a charter school--Scholar's Academy--and provides background information on the school and its cafeteria processing system. Also included are functional requirements and some illustrative data. Students are tasked with the design and development of a database for the purpose of improving the…
Descriptors: Database Design, Systems Development, Case Studies, Teaching Methods
Ballenger, Robert M. – Information Systems Education Journal, 2010
This case provides a real-world project-oriented case study for students enrolled in a management information systems, database management, or systems analysis and design course in which database design and development are taught. The case consists of a business scenario to provide background information and details of the unique operating…
Descriptors: Database Design, Computer Science Education, Case Method (Teaching Technique), Student Projects
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Shen, Zhigang; Jensen, Wayne; Wentz, Timothy; Fischer, Bruce – Education Sciences, 2012
The cross-disciplinary nature of energy-efficient building design has created many challenges for architecture, engineering and construction instructors. One of the technical challenges in teaching sustainable building design is enabling students to quantitatively understand how different building designs affect a building's energy performance.…
Descriptors: Student Projects, Active Learning, Energy Education, Energy Management
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines

van Wagenberg, Dries; And Others – Environment and Behavior, 1981
An elementary school teacher and an architect taught six third graders some principles of designing ideal classrooms. These subjects' ability to observe and design environments was shown to be significantly greater than that of students in an uninstructed control group. (Author/WB)
Descriptors: Architectural Education, Classroom Design, Classrooms, Design Requirements