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Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
Phillips, Margaret; Zwicky, Dave – Issues in Science and Technology Librarianship, 2017
How might engineering technology students make use of patent information in the engineering design process? Librarians analyzed team project reports and personal reflections created by students in an undergraduate mechanical engineering technology design course, revealing that the students used patents to consider the patentability of their ideas,…
Descriptors: Intellectual Property, Engineering Education, Engineering Technology, Design
Zhan, Wei; Wang, Jyhwen; Vanajakumari, Manoj; Johnson, Michael D. – Advances in Engineering Education, 2018
This paper discusses an initiative called Product Innovation and Development (PID) that was launched at Texas A&M University. The goal of PID is to create a high impact learning environment that focuses on innovative product development. Undergraduate students are hired to develop innovative new products. The student teams generate ideas for…
Descriptors: Engineering Technology, Educational Environment, Undergraduate Students, Innovation
Kyle, Aaron M.; Jangraw, David C.; Bouchard, Matthew B.; Downs, Matthew E. – IEEE Transactions on Education, 2016
This paper presents the development, implementation, and assessment of a project-based Bioinstrumentation course. All course lectures and hands-on laboratory activities are related to a central project theme: a cardiac pacemaker. The students create a benchtop cardiac pacemaker by applying instrumentation knowledge acquired in the course to each…
Descriptors: Active Learning, Student Projects, Engineering Education, Biotechnology
Miller, W. Stuart; Summers, Joshua D. – International Journal of Technology and Design Education, 2013
The authors describe a preliminary study to understand the attitude of engineering students regarding the use of design methods in projects to identify the factors either affecting or influencing the use of these methods by novice engineers. A senior undergraduate capstone design course at Clemson University, consisting of approximately fifty…
Descriptors: Investigations, Design, Engineering Education, Student Attitudes
Lee, Mark J. W.; Nikolic, Sasha; Vial, Peter J.; Ritz, Christian H.; Li, Wanqing; Goldfinch, Tom – IEEE Transactions on Education, 2016
Project-based learning is a widely used pedagogical strategy in engineering education shown to be effective in fostering problem-solving, design, and teamwork skills. There are distinct benefits to be gained from giving students autonomy in determining the nature and scope of the projects that they wish to undertake, but a lack of expert guidance…
Descriptors: Active Learning, Student Projects, Engineering Education, Engineering Technology
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana – The EUROCALL Review, 2012
Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…
Descriptors: Story Telling, English for Special Purposes, Pretests Posttests, Student Surveys
Mentzer, Nathan – Journal of STEM Teacher Education, 2011
This study contextualized the use of the engineering design process by providing descriptions of how each element in a design process was integrated in an eleventh grade industry and engineering systems course. The guiding research question for this inquiry was: How do students engage in the engineering design process in a course where technology…
Descriptors: Technology Education, Engineering Education, Instructional Design, Barriers
Ssemakula, Mukasa; Liao, Gene; Ellis, Darin – Advances in Engineering Education, 2010
Industry has consistently identified lack of experience in manufacturing processes as one of the key competency gaps among new engineering graduates. This paper discusses a laboratory-based course that provides realistic hands-on manufacturing experiences to students. The course uses team-based projects that help students gain hands-on experience…
Descriptors: Engineering Education, Engineering Technology, Achievement Gap, Manufacturing
Georgiopoulos, M.; DeMara, R. F.; Gonzalez, A. J.; Wu, A. S.; Mollaghasemi, M.; Gelenbe, E.; Kysilka, M.; Secretan, J.; Sharma, C. A.; Alnsour, A. J. – IEEE Transactions on Education, 2009
This paper presents an integrated research and teaching model that has resulted from an NSF-funded effort to introduce results of current Machine Learning research into the engineering and computer science curriculum at the University of Central Florida (UCF). While in-depth exposure to current topics in Machine Learning has traditionally occurred…
Descriptors: Undergraduate Students, Undergraduate Study, Student Research, Science Curriculum
Audy, Jaromir – EURASIA Journal of Mathematics, Science & Technology Education, 2007
The paper presents the results obtained from teaching, learning and research associated with Surf Science and Technology (SST) course taught at the South West Campus of Edith Cowan University. The main topic discussed is Teaching and Learning with the Surfboard Making. It looks at a group of recent second year SST students who, after acquiring the…
Descriptors: Technology Education, Educational Trends, Engineering Technology, Aquatic Sports
Massie, Darrell D.; Massie, Cheryl A. – Journal of STEM Education: Innovations and Research, 2006
Senior design capstone projects frequently require team members to self-organize for a project and then execute the design/build portion with limited resources. This is challenging for inexperienced students who struggle with technical as well as program management and team building issues. This paper outlines a general framework that can be used…
Descriptors: Student Projects, Behavioral Objectives, Design, Teamwork