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Gitinabard, Niki; Gao, Zhikai; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – Journal of Educational Data Mining, 2023
Few studies have analyzed students' teamwork (pairwork) habits in programming projects due to the challenges and high cost of analyzing complex, long-term collaborative processes. In this work, we analyze student teamwork data collected from the GitHub platform with the goal of identifying specific pair teamwork styles. This analysis builds on an…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Student Projects
Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
Austin M. Shin; Ayaan M. Kazerouni – ACM Transactions on Computing Education, 2024
Background and Context: Students' programming projects are often assessed on the basis of their tests as well as their implementations, most commonly using test adequacy criteria like branch coverage, or, in some cases, mutation analysis. As a result, students are implicitly encouraged to use these tools during their development process (i.e., so…
Descriptors: Feedback (Response), Programming, Student Projects, Computer Software
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Thompson, JaCoya; Arastoopour Irgens, Golnaz – Journal of Statistics and Data Science Education, 2022
Data science is a highly interdisciplinary field that comprises various principles, methodologies, and guidelines for the analysis of data. The creation of appropriate curricula that use computational tools and teaching activities is necessary for building skills and knowledge in data science. However, much of the literature about data science…
Descriptors: Data Analysis, Middle School Students, Statistics Education, Student Centered Learning
Tian Song; Hang Zhang; Yijia Xiao – IEEE Transactions on Learning Technologies, 2024
High-quality programming projects for education are critically required in teaching. However, it is hard to develop those projects efficiently and artificially constrained by the lecturers' experience and background. The recent popularity of large language models (LLMs) has led to a great number of applications in the field of education, but…
Descriptors: Artificial Intelligence, Education, Intellectual Disciplines, Undergraduate Students
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Tomic, Bojan; Kijevcanin, Anisja; Sevarac, Zoran; Jovanovic, Jelena M. – IEEE Transactions on Learning Technologies, 2023
Soft skills (such as communication and collaboration) are rarely addressed in programming courses, mostly because they are difficult to teach, assess, and grade. A quantitative, modular, AI-based approach for assessing and grading students' collaboration has been examined in this article. The pedagogical underpinning of the approach includes a…
Descriptors: Artificial Intelligence, Grading, Cooperation, Students
Podworny, Susanne; Hüsing, Sven; Schulte, Carsten – Statistics Education Research Journal, 2022
Data science surrounds us in contexts as diverse as climate change, air pollution, route-finding, genomics, market manipulation, and movie recommendations. To open the "data-science-black-box" for lower secondary school students, we developed a data science teaching unit focusing on the analysis of environmental data, which we embedded…
Descriptors: Statistics Education, Programming, Programming Languages, Data Analysis
Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
Brennan Bean – Journal on Empowering Teaching Excellence, 2023
Modern technology threatens traditional modes of classroom assessment by providing students with automated ways to write essays and take exams. At the same time, modern technology continues to expand the accessibility of computational tools that promise to increase the potential scope and quality of class projects. This paper presents a case study…
Descriptors: Introductory Courses, Data Science, Student Projects, Programming
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study