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Gerald K. LeTendre; Raisa Gray – Journal of Computer Assisted Learning, 2024
Background: Although human-robotic interaction is a rapidly burgeoning area of study within education, and social robots are being widely tested for use in schools, few studies have focused on early adolescent interactions with robots under actual classroom conditions. Objectives: We introduced an autonomous, social robot ('Pepper') into a…
Descriptors: Robotics, Student Projects, Early Adolescents, Active Learning
Jean Claude Gasana; Pheneas Nkundabakura; Theophile Nsengimana; Olivier Habimana; Pascasie Nyirahabimana; Ezechiel Nsabayezu – Education and Information Technologies, 2024
Various researchers have reported that learners still have a limited conceptual knowledge of linear motion which may affect their learning achievement and motivation towards this subject matter. For this purpose, an investigation was conducted to find out the effect of the Project-Based Learning (PBL) approach with educational robotics on senior…
Descriptors: Foreign Countries, Science Education, Physics, Robotics
Chien, Yu-Hung; Liu, Chia-Yu; Chan, Shaio-Chung; Chang, Yu-Shan – International Journal of STEM Education, 2023
There is a worldwide trend to include engineering design in high school curricula as a bridge course to higher-level STEM education and to increase high school students' interest in STEM fields. This study used a battlebot design curriculum to compare engineering design learning between high school and college first-year students and then proposed…
Descriptors: Engineering Education, Design, High School Students, College Freshmen
Chi-Cheng Chang; Yu-Kai Chen – Asia Pacific Journal of Education, 2025
Project-based learning (PjBL) facilitates STEM learning, but the integrity of the project activities is a challenge and the design of integrated STEM courses through PjBL remains unclear. The purpose of this study was to design and evaluate a transdisciplinary STEM course integrated through PjBL in robotics. Participants in the teaching experiment…
Descriptors: Student Projects, Active Learning, STEM Education, Robotics
Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
Zhong, Baichang; Liu, Xiaofan; Xia, Liying; Sun, Wang – SAGE Open, 2022
Many countries and regions have reached a consensus to promote science, technology, engineering, and mathematics (STEM) education in the past decade. A body of studies have demonstrated that the design and organization of interdisciplinary teaching activities are important for the effective implementation of STEM education. So far, however, little…
Descriptors: STEM Education, Models, Teaching Methods, Robotics
Hsu, Roy Chaoming; Tsai, Tang-Hui – European Journal of STEM Education, 2022
The National Science Foundation (NSF) proposed in 1996 "Shaping the Future" report that "STEM" (Science, Technology, Engineering, Mathematics) is a set of education methods that focus on learners. The STEM education actively cultivates students' independent thinking and creativity in the learning process. In recent years, the…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Robotics
Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Salih Cepni; Mirac Aydin; Kubra Ada Yildiz; Salih Birisci; Cem Ozkan; Cemal Yalabuk – International Journal of Science and Mathematics Education, 2024
The importance of integrating effective teaching strategies in Professional Development (PD) programs for Educational Robotics (ER)-based Science Technology Engineering and Mathematics (STEM) education is increasingly recognized. However, we need to add to the growing body of studies on comprehensive instructional approaches for teaching robotics…
Descriptors: STEM Education, Knowledge Base for Teaching, Robotics, Faculty Development
Lopez-Caudana, Edgar; López-Orozco, Christian Fernando; Mendoza Bárbara, César; Baltazar Reyes, Germán Eduardo; Ponce, Pedro; Chong-Quero, J. Enrique – Australasian Journal of Educational Technology, 2021
The dynamic society we live in requires constant adaptation and innovation on every aspect of our daily lives, allowing us to improve the necessities of different people by doing it. For this study, we used a new approach with project-based learning to go beyond the typical environment in higher education and bring solutions to real-life…
Descriptors: Foreign Countries, Physical Therapy, Undergraduate Students, Student Projects
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics