Publication Date
In 2025 | 1 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 28 |
Descriptor
Motor Vehicles | 28 |
Teaching Methods | 28 |
Foreign Countries | 11 |
Traffic Safety | 8 |
Computer Software | 6 |
Design | 6 |
Case Studies | 5 |
Computer Simulation | 5 |
Educational Technology | 5 |
Engineering Education | 5 |
Student Projects | 5 |
More ▼ |
Source
Author
Aitken, M. | 1 |
Al Mahmud, Abdullah | 1 |
Alexander Renkl | 1 |
Antonio J. Barragán | 1 |
Backlund, Per | 1 |
Bartolomé, E. | 1 |
Benincasa, Luciana | 1 |
Bridges, William | 1 |
Case, J. | 1 |
Chenxi He | 1 |
Cochrane, Todd | 1 |
More ▼ |
Publication Type
Reports - Research | 28 |
Journal Articles | 27 |
Tests/Questionnaires | 3 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 9 |
Postsecondary Education | 9 |
Early Childhood Education | 3 |
High Schools | 2 |
Secondary Education | 2 |
Adult Education | 1 |
Elementary Education | 1 |
Grade 3 | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
More ▼ |
Audience
Location
China (Beijing) | 2 |
Germany | 2 |
Netherlands | 2 |
Australia | 1 |
Brazil | 1 |
Georgia | 1 |
Greece | 1 |
Indiana | 1 |
New Zealand | 1 |
Spain (Barcelona) | 1 |
Thailand | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
California Critical Thinking… | 1 |
What Works Clearinghouse Rating
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Miriam Mulders; Josef Buchner; Michael Kerres – Technology, Knowledge and Learning, 2024
Previous studies on Virtual Reality (VR)-enriched learning pointed out the advantages of immersive learning for the development of competencies. In the context of vocational education in vehicle painting, training opportunities are severely limited for many reasons. VR can be utilized to develop a comprehensive learning environment with authentic…
Descriptors: Vocational Education, Computer Simulation, Teaching Methods, Motor Vehicles
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
Hasan Maksum; Wawan Purwanto; Siman; Dina Ampera; Dori Yuvenda; Hanapi Hasan – International Journal of Education in Mathematics, Science and Technology, 2024
Preliminary research showed that the learning process could have been more optimal, and this led to the research to develop a TEFA Model with the PBL concept as a valid, practical, and effective method of improving the problem-solving and communication skills of Automotive Vocational Education students. The process involved using the Research and…
Descriptors: Vocational Education, Motor Vehicles, Auto Mechanics, Problem Solving
Ramón Tirado-Morueta; Yolanda Ceada-Garrido; Antonio J. Barragán; Juan M. Enrique; José M. Andujar – Educational Studies, 2024
Few studies provide conceptual frameworks that help teachers make decisions about the scaffolding they will offer their students in project-based learning (PBL) processes. To address this deficiency, an adaptation of the motivational development self-system model was used and a PBL experience involving high school students who had to create an…
Descriptors: Self Determination, Learner Engagement, Scaffolding (Teaching Technique), Teaching Methods
Gale, Jessica – Journal of Pre-College Engineering Education Research, 2022
Extant research and engineering education frameworks call for students to engage in personally meaningful engineering projects; however, there are few case studies documenting the work of young engineers working to design solutions to real-world problems that matter to them. This qualitative case study describes the work of a purposively selected…
Descriptors: Engineering Education, Teaching Methods, Case Studies, High School Students
Randall, Kristina N.; Ryan, Joseph B.; Stierle, Jordan N.; Walters, Sharon M.; Bridges, William – Focus on Autism and Other Developmental Disabilities, 2021
Research consistently demonstrates that attainment of a driver's license and access to a vehicle directly and favorably influence employment outcomes, enhance one's ability to capitalize on quality jobs, and expand one's access to community and independent opportunities. This study used a driving simulator to provide driving lessons to 12 young…
Descriptors: Intellectual Disability, Young Adults, Driver Education, Teaching Methods
Gounaridou, Apostolia; Siamtanidou, Eleni; Dimoulas, Charalampos – Education Sciences, 2021
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior…
Descriptors: Traffic Safety, Educational Games, Computer Games, Design
Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
Thorshag, Kristina; Holmqvist, Mona – International Journal of Technology and Design Education, 2019
Technology volition is the will to develop knowledge of, and use, the physical world to design products, processes and systems. The aim of this study was to contribute new knowledge of children's technology volition when they identify, build and improve technical constructions, and how teachers support this learning. Analysis focused on moments…
Descriptors: Play, Preschool Children, Video Technology, Design
Nuryantini, Ade Yeti; Sawitri, Asti; Nuryadin, Bebeh Wahid – Physics Education, 2018
This study demonstrated that the constant average speed of a dynamic car could be measured and calculated using the smartphone magnetometer. The apparatus setup was built using a dynamic car, a linear track up to 1.50 m, a bunch of magnets, and a smartphone magnetometer application. The smartphone magnetometer application, 'Physics Toolbox Suite',…
Descriptors: Physics, Science Instruction, Teaching Methods, Motion
Maksum, Hasan; Yuvenda, Dori; Purwanto, Wawan – Journal of Turkish Science Education, 2022
The purpose of this research was to ascertain whether there had been any improvement in students' metacognitive and critical thinking skills through the development of the 'Teaching Factory Based on Troubleshooting' (TEFA-T) model in automotive vocational learning. The research had both quantitative and qualitative components and applied the 4D…
Descriptors: Vocational Education, Troubleshooting, Metacognition, Critical Thinking
Joo, Hyoun-A; Tuschling, Lina – Unterrichtspraxis/Teaching German, 2022
The development of intercultural communicative competence (ICC) becomes increasingly important in the world language curriculum and a crucial goal to prepare students for real-life communicative situations outside of the classroom. This article discusses how a simulation exercise based on the contentious construction of the Tesla Gigafactory in…
Descriptors: Role Playing, Cultural Awareness, Intercultural Communication, Authentic Learning
Mazutti, Janaina; Londero Brandli, Luciana; Lange Salvia, Amanda; Fritzen Gomes, Bárbara Maria; Damke, Luana Inês; Tibola da Rocha, Vanessa; Santos Rabello, Roberto dos – International Journal of Sustainability in Higher Education, 2020
Purpose: Higher education institutions are widely known both for their promotion to education for sustainable development (ESD) and for their contribution as living labs to urban management strategies. As for strategies, smart and learning campuses have recently gained significant attention. This paper aims to report an air quality monitoring…
Descriptors: Higher Education, Sustainable Development, Campuses, Environmental Education
Previous Page | Next Page »
Pages: 1 | 2