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Valentina Dagiene; Gintautas Grigas; Tatjana Jevsikova – Informatics in Education, 2024
The work of Niklaus Wirth, designer of the Pascal programming language, has led to the introduction of programming in schools in many countries often leading to a transformation in the way of thinking. In this article, we provide a retrospective analysis of the Lithuanian experience driven by Pascal and discuss the main ideas about teaching…
Descriptors: Programming Languages, Computer Science Education, Foreign Countries, Programming
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Ernst Bekkering; Patrick Harrington – Information Systems Education Journal, 2025
Generative AI has recently gained the ability to generate computer code. This development is bound to affect how computer programming is taught in higher education. We used past programming assignments and solutions for textbook exercises in our introductory programming class to analyze how accurately one of the leading models, ChatGPT, generates…
Descriptors: Higher Education, Artificial Intelligence, Programming, Textbook Evaluation
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Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
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Draus, Peter; Mishra, Sushma; Slonka, Kevin; Bromall, Natalya – Information Systems Education Journal, 2022
Information Technology (IT) skills gap discourse suggests a mismatch between what students are acquiring in terms of knowledge and skills in their education versus what employers believe are useful skills for doing day to day tasks. This study builds upon previous research (analyzing the skills of college students in IT-related majors) by…
Descriptors: Skills, Achievement Gap, Employment Qualifications, Information Technology
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Cummings, Jeff; Janicki, Thomas; Matthews, Kevin – Journal of Information Systems Education, 2023
Faculty in the information systems (IS) and information technology (IT) fields are faced with the challenge to keep their curriculum relevant and current. What was taught two years ago will often be outdated and faculty must constantly update their curriculum on which courses should be taught as well as what should be taught within a particular…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
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Gençtürk, Abdullah Tarik; Korucu, Agah Tugrul – Higher Education Studies, 2017
It is observed that teacher candidates receiving education in the department of Computer and Instructional Technologies Education are not able to gain enough experience and knowledge in "Programming Languages" lesson. The goal of this study is to analyse the effects of web 2.0 technologies usage in programming languages lesson on the…
Descriptors: Web 2.0 Technologies, Programming Languages, Programming, Academic Achievement
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Cummings, Jeff; Janicki, Thomas – Journal of Information Systems Education, 2021
In the fields of information technology and information systems, faculty must consistently adjust the curriculum to meet the demands of the field. However, a challenge they often face is understanding what should be covered, especially given the limited number of courses most universities are able to offer. This research is a biennial report of…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries
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Kratzke, Cynthia; Cox, Carolyn – International Electronic Journal of Health Education, 2012
Despite the increased availability of smartphones and health applications (apps), little is known about smartphone technology and apps for implementation in health promotion practice. Smartphones are mobile devices with capabilities for e-mail, text messaging, video viewing, and wireless Internet access. It is essential for health promotion…
Descriptors: Evidence, Health Promotion, Health Behavior, Behavior Modification
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Heiskanen, Tuula; Heiskanen, Hannu – Journal of Workplace Learning, 2011
Purpose: By comparing two small high-tech firms specialising in medical technology this article seeks to answer the following questions: What are the key characteristics of innovation processes in the case firms? How do the mutual relationships between mental, social and physical spaces explain the different pathways in the innovation processes in…
Descriptors: Foreign Countries, Small Businesses, Medical Services, Technological Advancement
Hernandez, Rebecca R.; Mayernik, Matthew S.; Murphy-Mariscal, Michelle L.; Allen, Michael F. – BioScience, 2012
Environmental scientists are increasing their capitalization on advancements in technology, computation, and data management. However, the extent of that capitalization is unknown. We analyzed the survey responses of 434 graduate students to evaluate the understanding and use of such advances in the environmental sciences. Two-thirds of the…
Descriptors: Environmental Education, Programming Languages, Graduate Students, Information Science
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Prakash, Edmond; Brindle, Geoff; Jones, Kevin; Zhou, Suiping; Chaudhari, Narendra S.; Wong, Kok-Wai – Simulation & Gaming, 2009
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One area that has gained special attention is modeling the game environment such as terrain and…
Descriptors: Artificial Intelligence, Games, Video Technology, Technological Advancement
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Bouras, C.; Ganos, P.; Karaliotas, A. – Internet Research, 2003
The current version of the IP protocol, IPv4, is the most widely used protocol in computer networks. This article describes mechanisms that can be used to facilitate the transition to the new version of the IP protocol, IPv6, and examines usability, usefulness and manageability. Describes how some of these mechanisms were applied to the Greek…
Descriptors: Computer Networks, Computer System Design, Design Requirements, Information Networks
Mohler, James L. – 2001
Within all institutions, Web developers are beginning to utilize technologies that make sites more than static information resources. Databases such as XML (Extensible Markup Language) and XSL (Extensible Stylesheet Language) are key technologies that promise to extend the Web beyond the "information storehouse" paradigm and provide…
Descriptors: Computer Uses in Education, Databases, Educational Resources, Educational Technology
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics