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Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Kareen Marie E. Palines; Jenie Mary U. Moreno; Aron G. Tatlonghari; Ruth A. Ortega-Dela Cruz – Journal of Educational Research and Practice, 2025
Integrating information and communication technologies into research curricula can help students become more proficient researchers. Students need strong research capabilities in the modern educational environment to handle the challenges of information access and analysis. This article reveals the results of a study that explored the use of…
Descriptors: Communications, Technology, Information Technology, High School Students
Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Juhaina Awawdeh Shahbari – International Journal of Science and Mathematics Education, 2025
The modeling approach is used to prepare students to become responsible citizens and face the challenges and demands of modern times, mainly when they engage in modeling activities using digital tools. This study investigates the features of digital tools used in modeling processes among prospective teachers. Thirty-two prospective mathematics…
Descriptors: Models, Technology, Preservice Teachers, Mathematics Teachers
Kashif Ahmad; Waleed Iqbal; Ammar El-Hassan; Junaid Qadir; Driss Benhaddou; Moussa Ayyash; Ala Al-Fuqaha – IEEE Transactions on Learning Technologies, 2024
As education constitutes an essential development standard for individuals and societies, researchers have been exploring the use of artificial intelligence (AI) in this domain and have embedded the technology within it through a myriad of applications. In order to provide a detailed overview of the efforts, this article pays particular attention…
Descriptors: Artificial Intelligence, Education, Technology, Learning Experience
Thompson, Penny – TechTrends: Linking Research and Practice to Improve Learning, 2023
The educational/instructional technology field has used several names throughout its history in an effort to communicate the focus of teaching and scholarship in the field. This qualitative study explored the thought process of four faculty members whose programs adopted the name "Learning, Design, and Technology." Findings indicate the…
Descriptors: Educational Technology, Learning, Design, Technology
Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Hulya Julie Yazici – Education and Information Technologies, 2025
As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with three popular videoconferencing platforms -- Zoom, Microsoft Teams, and BigBlueButton -- and the development of e-professionalism. E-professionalism applies professionalism to online behaviors,…
Descriptors: Videoconferencing, Technology, Professionalism, Behavior
Sebastián Miras; Mónica Ruiz-Bañuls; Isabel María Gómez-Trigueros; Copelia Mateo-Guillen – Journal of Technology and Science Education, 2023
Previous research has shown the consolidation of the digital divide as an object of study over the last two decades. The pandemic caused by COVID-19 has multiplied the consequences of digital exclusion, as well as the number of studies examining its effects in the educational field. Based on this current educational reality, we approach a proposal…
Descriptors: Access to Computers, Technology, Information Technology, Technology Uses in Education
Olga Ovtšarenko – Discover Education, 2024
Machine learning (ML) methods are among the most promising technologies with wide-ranging research opportunities, particularly in the field of education, where they can be used to enhance student learning outcomes. This study explores the potential of machine learning algorithms to build and train models using log data from the "3D…
Descriptors: Artificial Intelligence, Algorithms, Technology Uses in Education, Opportunities
Meiyan Huang; Tang Yongquan – Journal of Computer Assisted Learning, 2025
Aim: In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs. Purpose: The purpose of…
Descriptors: Athletics, Technology, Influence of Technology, Training
Boning Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
In order to cope with sports events, it is difficult for cameras to accurately extract exciting moments during the competition. This article constructs a multimedia information system for sports sociology education. In terms of methodology, low-density architectures are used to measure and encode sparse signals, and the signal is reconstructed at…
Descriptors: Multimedia Materials, Technology, Sociology, Information Systems
Dora Stilin; Barbara Roncevic Zubkovic; Rosanda Pahljina-Reinic – Learning Environments Research, 2024
Based on the control-value theory, we investigated the achievement emotions experienced in science and mathematics classes by high school students in the context of digital technology use for educational purposes. Specifically, we examined the mediating role of cognitive appraisals of control and value in the relationship between students' digital…
Descriptors: Technology, Academic Achievement, Psychological Patterns, Secondary School Science
Mousin Omarsaib – Information and Learning Sciences, 2025
Purpose: This paper aims to explore whether academic librarians at the Universities of Technology (UoTs) in South Africa have the pedagogy and digital skills to implement a digital pedagogy approach for online teaching. Design/methodology/approach: A mixed-method approach in the form of a sequential explanatory design was selected to explore the…
Descriptors: Foreign Countries, Electronic Learning, Academic Libraries, Librarians