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Fabian Alexander Müller; Torsten Wulf – Journal of Management Education, 2024
The extant literature indicates that blended learning leads to better outcomes compared to traditional lectures in management education. However, the working memory, which processes all incoming information, can be assumed to already work at capacity in traditional lectures. As blended environments cannot extend this capacity, they can only…
Descriptors: Management Development, Cognitive Ability, Blended Learning, Technology Integration
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Kapenieks, Janis; Kapenieks, Janis – Journal of Teacher Education for Sustainability, 2020
The objective of the research is to determine e-learning solutions for the implementation of the spaced learning in university students' sustainable education. In the spaced e-learning method, the course content includes few-minute pauses between repetitions, during which students let their brain "rest" with different content and then…
Descriptors: Electronic Learning, Online Courses, Open Education, Sustainability
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Er, Erkan; Kim, ChanMin – Educational Technology Research and Development, 2017
Teachers' episodic memories influence their beliefs. The investigation of episodic memories can help identify the teacher beliefs that limit technology-integration. We propose the Episode-Centered Belief Change (ECBC) model that utilizes teachers' episodic memories for changing beliefs impeding effective technology integration. We also propose…
Descriptors: Memory, Beliefs, Faculty Development, Attitude Change
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Kopcha, Theodore J.; Otumfuor, Beryl A.; Wang, Lu – Journal of Research on Technology in Education, 2015
This study examines the effects of spatial ability, gender differences, and pictorial training on fourth grade students' ability to recall landmark locations from memory. Ninety-six students used Google Earth over a 3-week period to locate landmarks (3-D) and mark their location on a 2-D topographical map. Analysis of covariance on posttest scores…
Descriptors: Spatial Ability, Gender Differences, Memory, Pictorial Stimuli
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Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
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Chen, Nian-Shing; Hsieh, Sheng-Wen; Kinshuk – Language Learning & Technology, 2008
Due to the rapid advancements in mobile communication and wireless technologies, many researchers and educators have started to believe that these emerging technologies can be leveraged to support formal and informal learning opportunities. Mobile language learning can be effectively implemented by delivering learning content through mobile…
Descriptors: Educational Strategies, Informal Education, Computer Assisted Instruction, Short Term Memory
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Wehmeyer, Michael L.; Smith, Sean J.; Palmer, Susan B.; Davies, Daniel K. – Journal of Special Education Technology, 2004
The U.S. Department of Education report "Computer and Internet Use by Children and Adolescents" (National Center on Educational Statistics, 2001) illustrated the degree to which technology use, particularly electronic and information technologies like computers and the Internet, has become a pervasive part of the educational process. This study…
Descriptors: Internet, Information Technology, Mental Retardation, Computer Uses in Education