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Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
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David Agwu Udu; Oby Justina Mbamalu – Journal of Chemical Education, 2025
Chemistry is an essential subject for most science-based undergraduate courses in universities; as such, it is a basic requirement for secondary school students aspiring to study science-related courses in universities. However, the subject has historically been linked to high failure rates and underperformance of students in secondary school…
Descriptors: Chemistry, Self Management, Educational Technology, Technology Uses in Education
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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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Paul Kim; Wilson Wang; Curtis J. Bonk – Journal of Educational Computing Research, 2025
Following the launch of the generative AI Web application, Ask.SMILE, designed to evaluate the cognitive levels of questions asked, 2559 educators generated 25,973 question-feedback sets over a three-month period, with an average of over 10 questions per participant. Analyses revealed a significant improvement in question quality from initial…
Descriptors: Artificial Intelligence, Technology Uses in Education, Test Wiseness, Test Items
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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
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Kevin L. Sager; Miho Aoki; Scott D. Goddard – Innovative Higher Education, 2024
We tested the educational effectiveness of an inquiry-guided approach (Lee et al., 2004; Prince & Felder in "Journal of Engineering Education, 95," 123-138, 2006) to teaching a possible outcome of statistical hypothesis testing known as type 1 error. The approach consisted of showing participants an animated space exploration video.…
Descriptors: Inquiry, Statistics Education, Active Learning, Space Exploration
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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
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McLay, Katherine Frances; Thomasse, Lauren; Reyes, Vicente Chua, Jr. – Educational Technology Research and Development, 2023
Preparing students for professional life in a Volatile, Uncertain, Complex and Ambiguous twenty-first century world has seen tertiary institutions eschew the traditional 'lecture-tutorial' model in favour of active learning approaches. However, implementing these approaches is not unproblematic. This paper explores how we navigated the tensions of…
Descriptors: Active Learning, Technology Uses in Education, Preservice Teacher Education, 21st Century Skills
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Samarapungavan, Ala; Bryan, Lynn A.; Staudt, Carolyn; Sapkota, Bima; Pinto, Hector E. Will; Broadhead, Jamie M.; Kimball, Nathan – Journal of Research in Science Teaching, 2023
This research explored kindergarten students' learning of simple particle models to explain the properties and behavior of matter in the solid, liquid, and gas states and during phase transitions (evaporation, melting, freezing, and condensation). Science instruction for young learners tends to focus on the concrete and directly observable. This…
Descriptors: Technology Uses in Education, Inquiry, Kindergarten, Young Children
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Haohao Wang; Natalya Kustsevalova – International Society for Technology, Education, and Science, 2023
This paper investigates the effects of project-based teaching on students' learning. The aim of this study is to examine if incorporating mini projects in mathematics teaching can enhance students' understanding of mathematics and stimulate students' interest in mathematics. To achieve the research purpose, three pairs (or six sets) of data were…
Descriptors: Undergraduate Students, Mathematics Instruction, College Faculty, Teaching Methods
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Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
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Qiyun Wang; Qian Huang – IEEE Transactions on Learning Technologies, 2024
Blended synchronous learning enables online learners to participate in class activities from geographically separated sites. Due to various challenges, however, online learners are often harder to be engaged and their engagement levels are lower than that of classroom counterparts. This review summarized and synthesized the challenges that led to…
Descriptors: Journal Articles, Blended Learning, Synchronous Communication, Barriers
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Tugra Karademir Coskun; Ayfer Alper – Digital Education Review, 2024
This study aims to examine the potential differences between teacher evaluations and artificial intelligence (AI) tool-based assessment systems in university examinations. The research has evaluated a wide spectrum of exams including numerical and verbal course exams, exams with different assessment styles (project, test exam, traditional exam),…
Descriptors: Artificial Intelligence, Visual Aids, Video Technology, Tests
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