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Guomin Chen; Pengrun Chen; Ying Wang; Nan Zhu – Interactive Learning Environments, 2024
The paper describes the research of causal relationships between the factors of technological, organizational, environmental, and personal contexts and their influence on the development of learning intentions in potential students. Its purpose was to develop a mechanism for designing a public online educational resource platform based on the…
Descriptors: MOOCs, Electronic Learning, Design, Technology Uses in Education
Selahattin Alan; Eyup Yurt – International Journal of Modern Education Studies, 2024
The limitations of traditional education models and the advancement of technology have revealed the need to transform the learning experience. The "Flipped Learning" approach, born out of this need, is a model where students study learning materials in advance and participate in more interactive and hands-on activities in the classroom.…
Descriptors: Flipped Classroom, Natural Language Processing, Artificial Intelligence, Educational Innovation
Zeynep Gül Dertli; Bahadir Yildiz – Anatolian Journal of Education, 2025
Mathematical modelling and modelling activities are important for making sense of mathematical concepts in different extracurricular and daily life contexts. However, teachers may have difficulties in designing these activities in a way to establish meaningful relationships with real life, in accordance with the modeling process and the objectives…
Descriptors: Prompting, Engineering, Mathematical Models, Mathematics Activities
Juhaina Awawdeh Shahbari – International Journal of Science and Mathematics Education, 2025
The modeling approach is used to prepare students to become responsible citizens and face the challenges and demands of modern times, mainly when they engage in modeling activities using digital tools. This study investigates the features of digital tools used in modeling processes among prospective teachers. Thirty-two prospective mathematics…
Descriptors: Models, Technology, Preservice Teachers, Mathematics Teachers
Kylie Anglin – Society for Research on Educational Effectiveness, 2022
Background: For decades, education researchers have relied on the work of Campbell, Cook, and Shadish to help guide their thinking about valid impact estimates in the social sciences (Campbell & Stanley, 1963; Shadish et al., 2002). The foundation of this work is the "validity typology" and its associated "threats to…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Validity
Liqing Qiu; Lulu Wang – IEEE Transactions on Education, 2025
In recent years, knowledge tracing (KT) within intelligent tutoring systems (ITSs) has seen rapid development. KT aims to assess a student's knowledge state based on past performance and predict the correctness of the next question. Traditional KT often treats questions with different difficulty levels of the same concept as identical…
Descriptors: Intelligent Tutoring Systems, Technology Uses in Education, Questioning Techniques, Student Evaluation
Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
Obienu, A. C.; Amadin, F. I. – Education and Information Technologies, 2021
The continuing quest to ensure user acceptance is an ongoing management challenge and one that has occupied information systems researchers to such an extent that technology acceptance research is now considered to be among the more mature areas of exploration. Several models have been developed and validated in different contexts to help explain…
Descriptors: Adoption (Ideas), Educational Innovation, Usability, Models
Al-Adwan, Ahmad Samed; Yaseen, Husam; Alsoud, Anas; Abousweilem, Fayrouz; Al-Rahmi, Waleed Mugahed – Education and Information Technologies, 2022
The key objective of this study was to reveal the key factors that impact university students' continued usage intentions with respect to Learning Management Systems (LMSs). Given the context-dependent nature of e-learning, the Unified Theory of Acceptance and Use of Technology (UTAUT) model was applied and extended with constructs principally…
Descriptors: Integrated Learning Systems, Independent Study, College Students, Student Attitudes
Gamze Türkmen – Journal of Educational Computing Research, 2025
Explainable Artificial Intelligence (XAI) refers to systems that make AI models more transparent, helping users understand how outputs are generated. XAI algorithms are considered valuable in educational research, supporting outcomes like student success, trust, and motivation. Their potential to enhance transparency and reliability in online…
Descriptors: Artificial Intelligence, Natural Language Processing, Trust (Psychology), Electronic Learning
HanXi Li; Younghwan Pan – Education and Information Technologies, 2025
This study based on the Hedonic Motivation System Adoption Model (HMSAM), the Expectation Confirmation Model (ECM), and Task Technology Fit (TTF), explores the factors influencing users' continuance intention in gamified learning within metaversity. A total of 286 valid questionnaires were collected using random sampling. The data were analyzed…
Descriptors: Gamification, Technology Uses in Education, Student Motivation, Models
Attasit Wiangkham; Rattawut Vongvit – Education and Information Technologies, 2024
The rapid development of metaverse technology provides countless opportunities for social interaction, collaboration, communication, and knowledge-sharing that will significantly impact human life. To ensure widespread adoption and acceptance, however, issues concerning approval, accessibility, privacy, and user behavior must be resolved.…
Descriptors: Technology Integration, Computer Simulation, Engineering Education, Models
Yu Lu; Deliang Wang; Penghe Chen; Zhi Zhang – IEEE Transactions on Learning Technologies, 2024
Amid the rapid evolution of artificial intelligence (AI), the intricate model structures and opaque decision-making processes of AI-based systems have raised the trustworthy issues in education. We, therefore, first propose a novel three-layer knowledge tracing model designed to address trustworthiness for an intelligent tutoring system. Each…
Descriptors: Models, Intelligent Tutoring Systems, Artificial Intelligence, Technology Uses in Education
Hande Aytemiz; Zeynep Çakmak Gürel – Journal of Educational Research, 2023
Empirical studies demonstrate that students have some difficulties with the mathematical modeling process. Studies contain various applications for developing students' modeling competencies. This study investigated video-based modeling tasks' impact on modeling competencies with a descriptive design. In this context, it aims to compare…
Descriptors: Mathematical Models, Mathematics Instruction, Video Technology, Grade 8