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Filipe T. Moreira; Mário Vairinhos; Fernando Ramos – Educational Media International, 2024
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconnected. In the field of Education, we are at the beginning of understanding the profound transformation that…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Internet
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Lorraine Bennett; Ali Abusalem – Athens Journal of Education, 2024
The rapid spread of the COVID-19 pandemic in the first half of 2020 disrupted and changed higher education across the world, and into the future. Campuses were shut down, almost overnight. International and State borders were closed and business models that relied heavily on high-paying international students collapsed. University leaders and…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Technology Uses in Education
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Olga Riezina; Larysa Yarova – Turkish Journal of Education, 2024
The aim of this study was to share our experience of developing a digital Natural Language Processing Tool and its implementation in the process of training future linguists. In this article, we demonstrate the process of creating the web application SENTIALIZER, which is a multilingual Sentiment Analysis Tool developed with the help of the Python…
Descriptors: Foreign Countries, Undergraduate Students, Linguistics, Technology Uses in Education
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Marwan, Samiha; Price, Thomas W. – IEEE Transactions on Learning Technologies, 2023
Novice programmers often struggle on assignments, and timely help, such as a hint on what to do next, can help students continue to progress and learn, rather than giving up. However, in large programming classrooms, it is hard for instructors to provide such real-time support for every student. Researchers have, therefore, put tremendous effort…
Descriptors: Data Use, Cues, Programming, Computer Science Education
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Jasin, Jamil; Ng, He Tong; Atmosukarto, Indriyati; Iyer, Prasad; Osman, Faiezin; Wong, Peng Yu Kelly; Pua, Ching Yee; Cheow, Wean Sin – Education and Information Technologies, 2023
Low student engagement and motivation in online classes are well-known issues many universities face, especially with distance education during the COVID-19 pandemic. The online environment makes it even harder for teachers to connect with their students through traditional verbal and nonverbal behaviours, further decreasing engagement. Yet,…
Descriptors: Artificial Intelligence, Synchronous Communication, Electronic Learning, Chemistry
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Catherine A. Cherrstrom; Brittany Hyden; Carrie J. Boden; Shailen Singh; Lei Xie – International Journal of Adult Education and Technology, 2024
Educational technology facilitates convenient access to online programs for adult students but also presents challenges. Using a conceptual framework of Knowles' andragogy process of program development and learner interaction theory, this study examined ed tech in an online degree program designed to serve adult students. Participants included…
Descriptors: Educational Technology, Adult Learning, Electronic Learning, Program Development
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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Anna R. Oliveri; Joan E. Hughes – Journal of Technology and Teacher Education, 2023
This descriptive phenomenological study sought to achieve two goals: to deeply understand early career teachers' (ECTs) past and present experiences and how these might impact ECTs' intentions and purposes for participation in an online community, as well as to inform the development of a new online community for ECTs. Five early career elementary…
Descriptors: Elementary School Teachers, Computer Mediated Communication, Communities of Practice, Teacher Attitudes
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Katarina Pantic; Ryan Cain – Journal of the International Society for Teacher Education, 2022
Professional development (PD) programs do not always reach the teacher or allow for sustained usage of technology. However, recent studies show that teachers are more open to use technology after increased technology dependence during the COVID-19 pandemic. Motivated by that new openness to technology integration, we used interview and survey data…
Descriptors: Technology Uses in Education, COVID-19, Pandemics, Technology Integration
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Ngatoiatu Rohmani; Deby Zulkarnaen; Puji Winar Cahyo – International Review of Research in Open and Distributed Learning, 2024
Nursing care is the most critical element in nursing services, which aims to improve the patient's health status. Ineffective and inefficient care documentation can impact the quality of nursing services. However, the increasingly advanced development of technology provides freedom for the health world to improve the quality of patient-centered…
Descriptors: Nursing Education, Nursing Students, Health Services, Documentation
Philip Uys – Commonwealth of Learning, 2024
Benchmarking is an important tool to compare and make deliberate progress in any field of human endeavour. For integration of technology for teaching and learning, this is relatively a new field. The Commonwealth of Learning (COL) promotes the use of technology-enabled learning (TEL) -- also referred to as "digital learning" -- for…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Benchmarking
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Luecha, Chutima; Chantarasombat, Chalard; Sirisuthi, Chaiyuth – World Journal of Education, 2022
The purposes of the research aim to 1) To study the components and indicators of digital leadership of school administrators 2) To study the current condition desirable conditions and necessities for digital leadership of school administrators 3) Develop a digital leadership development program for school administrators 4) To study the effect of…
Descriptors: Leadership Styles, Leadership, Technology Uses in Education, Educational Technology
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
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Argyris Nipyrakis; Dimitris Stavrou; Lucy Avraamidou – Research in Science & Technological Education, 2024
Background: Learning communities is a collaborative framework that can assist the adoption of the educational innovation of digital technologies, through reflective discourse and student-centred pedagogy. Purpose: Framed within this framework, the study aimed to examine--a) the nature of elementary preservice teachers' interactions, collaboration,…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Instruction
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