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Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
Wang, Tingting; Li, Shan; Lajoie, Susanne – Educational Technology & Society, 2023
Cognitive load can be induced by both learning tasks and self-regulated learning (SRL) activities, which compete for limited working memory capacity. However, there is little research on the relationship between cognitive load and SRL. This study explored how cognitive load interplayed with SRL behaviors and their joint effects on task performance…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Technology Uses in Education
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Hinostroza, J. Enrique; Ibieta, Andrea; Labbé, Christian; Soto, María Teresa – Education and Information Technologies, 2018
Many studies show that a large percentage of students lack the digital competencies to solve information problems using the internet. To address this problem, researchers have developed models to structure the process. However, we maintain that it is first necessary to understand how students actually search for information online when solving an…
Descriptors: Protocol Analysis, Problem Solving, Educational Technology, Technology Uses in Education
Stephanie Y. Shire; Stacy Arbuckle; Wenjing Bao – Grantee Submission, 2022
Purpose: Technology-enabled adaptations of efficacious in-person early intervention programs for young children with autism spectrum disorder have the potential to conserve resources while increasing access to specialized educational services. Usability testing of online programs can support participant engagement by aligning program navigation…
Descriptors: Technology Uses in Education, Early Intervention, Young Children, Autism
Stephanie Y. Shire; Stacy Arbuckle; Wenjing Bao – Perspectives of the ASHA Special Interest Groups, 2022
Purpose: Technology-enabled adaptations of efficacious in-person early intervention programs for young children with autism spectrum disorder have the potential to conserve resources while increasing access to specialized educational services. Usability testing of online programs can support participant engagement by aligning program navigation…
Descriptors: Technology Uses in Education, Early Intervention, Young Children, Autism
Holsanova, Jana – Journal of Visual Literacy, 2020
Today's scientific texts are complex and multimodal. Due to new technology, the number of images is increasing, as is their diversity and complexity. Interaction with complex texts and visualizations becomes a challenge. How can we help readers and learners achieve multimodal literacy? We use data from the audio description of a popular scientific…
Descriptors: Multiple Literacies, Language Usage, Visual Aids, Protocol Analysis
Moos, Daniel C.; Bonde, Caitlin – Technology, Knowledge and Learning, 2016
This study examined the effectiveness of embedding self-regulated learning (SRL) prompts in a video designed for the flipped class model. The sample included 32 undergraduate participants who were randomly assigned to one of two conditions: control (video) or experimental (video + SRL prompts). Prior knowledge was measured with a pre-test, SRL was…
Descriptors: Video Technology, Cues, Learning Strategies, Instructional Effectiveness
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Engeness, Irina; Edwards, Anne – Scandinavian Journal of Educational Research, 2017
The relationship between the different mediational means for supporting students' learning with digital tools in science group work in a Norwegian lower-secondary school is examined. Analyses of teacher-student and student-student interactions are located in cultural-historical theory and draw on Galperin's conceptualisation of learning processes.…
Descriptors: Cooperative Learning, Electronic Learning, Secondary School Curriculum, Teacher Student Relationship
Nicholas, Maria – International Journal of Research & Method in Education, 2018
This paper explores the affordances of using video-based research to capture a multiplicity of events, along with multimodal representations when producing data related to adult-child book readings. In doing this we answer two questions: (1) why more than one event is needed when seeking a comprehensive collection of information for the purpose of…
Descriptors: Video Technology, Protocol Analysis, Intermode Differences, Caregiver Child Relationship
Bibi, Shaista; Khan, Shahadat Hossain – Australasian Journal of Educational Technology, 2017
In this paper, we discuss how a university lecturer (pseudonym: James) drew on his technological pedagogical and content knowledge (TPACK) when planning to integrate technology in teaching. The main purpose of the study was to use real-life planning observations to understand James's TPACK. The data were obtained through think-aloud sessions in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
Beach, Pamela; Willows, Dale – Online Learning, 2017
This study examined the effectiveness of three types of think aloud methods for understanding elementary teachers' cognitive processes as they used a professional development website. A methodology combining a retrospective think aloud procedure with screen capture technology (referred to as the virtual revisit) was compared with concurrent and…
Descriptors: Cognitive Processes, Online Courses, Faculty Development, Educational Technology
Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values