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Mohammed Ahmed Kofahi; Anas Jebreen Atyeh Husain – Journal of Information Technology Education: Research, 2025
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students' higher-order thinking (HOT) ability in an operating systems (OS) course. Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their…
Descriptors: Artificial Intelligence, Computer Science Education, Thinking Skills, Computer System Design
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Christina Kyriakou; Agoritsa Gogoulou; Maria Grigoriadou – Informatics in Education, 2023
This paper presents an educational setting that attempts to enhance students' understanding and facilitate students' linking-inferencing skills. The proposed setting is structured in three stages. The first stage intends to explore students' prior knowledge. The second stage aims to help students tackle their difficulties and misconceptions and…
Descriptors: Thinking Skills, Inferences, Computer Science Education, Computer System Design
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Usener, Claus A.; Majchrzak, Tim A.; Kuchen, Herbert – Interactive Technology and Smart Education, 2012
Purpose: To overcome the high manual effort of assessments for teaching personnel, e-assessment systems are used to assess students using information systems (IS). The purpose of this paper is to propose an extension of EASy, a system for e-assessment of exercises that require higher-order cognitive skills. The latest module allows assessing…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Computer Assisted Testing
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Askar, Petek; Altun, Arif – Educational Technology & Society, 2009
A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed based on pre-determined expectations and learners are evaluated to what extent they master these expectations. Representation…
Descriptors: Feedback (Response), Elementary Secondary Education, Thinking Skills, Expectation
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Lan, Yu-Feng; Lin, Pin-Chuan – Australasian Journal of Educational Technology, 2011
With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the…
Descriptors: College Freshmen, Criticism, Active Learning, Questioning Techniques