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Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
Mou, Tsai-Yun; Jeng, Tay-Sheng; Chen, Chien-Hsu – Educational Research and Reviews, 2013
This research focused on a new method in the development of animation story content, which could shorten the creation process and arouse new ideas. Two phases of experiments were conducted to explore this reversed model. The first phase is a pretest of participants' creativity, which was a base for further examination the relationship between…
Descriptors: Creativity, Creativity Tests, Task Analysis, Animation
Kearney, Matthew; Jones, Glynis; Roberts, Lynn – Teaching English with Technology, 2012
This paper describes an emerging learning design for a popular genre of learner-generated video projects: "Ideas Videos" or "iVideos." These advocacy-style videos are short, two-minute, digital videos designed "to evoke powerful experiences about educative ideas" (Wong, Mishra, Koehler & Siebenthal, 2007, p1). We…
Descriptors: Student Developed Materials, Video Technology, Multimedia Materials, Film Production
Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences