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Alim, Syahrul; Petsangsri, Sirirat; Morris, John – Education and Information Technologies, 2023
In synchronous learning, participants interact by viewing each other directly. Deactivation of the video camera and low student involvement can be interpreted variously, including learning seriousness or lack of it, physical presence in the virtual classroom, etc. We studied the connection between video camera use, class involvement and student…
Descriptors: Video Technology, Teacher Participation, Academic Achievement, Distance Education
Charlott Sellberg; Elin Nordenström; Roger Säljö – Frontline Learning Research, 2024
This study connects to an ongoing discussion about the limits and affordances of simulators as realistic and relevant contexts for professional learning, in this case in the development of visual expertise. Earlier studies of simulator-based maritime pilot training conclude that there are risks associated with so-called negative skills transfer…
Descriptors: Virtual Classrooms, Visual Aids, Marine Education, Computer Simulation
Debbag, Murat; Fidan, Mustafa – International Review of Research in Open and Distributed Learning, 2022
Using a descriptive research design, this study explored pre-service teachers' perceptions of synchronous virtual classrooms and Web camera use in online learning. The study sample consisted of 256 pre-service teachers from the education faculty of a university in Turkey, and data was collected using a survey. The results showed that most…
Descriptors: Preservice Teachers, Student Attitudes, Virtual Classrooms, Electronic Learning
Lampropoulos, Georgios; Barkoukis, Vassilis; Burden, Kevin; Anastasiadis, Theofylaktos – Smart Learning Environments, 2021
Due to its immersive and interactive nature, 360-degree video is becoming ever more popular. However, little is known about the public's viewpoints and attitudes regarding the use of this emerging technology in educational contexts. This study reviews the research evidence for 360° video, virtual learning environments and social media and presents…
Descriptors: Video Technology, Technology Uses in Education, Virtual Classrooms, Social Media
Khwanchai Kaewkaisorn; Krisna Pintong; Songpol Bunyang; Teerarat Tansawat; Thitirat Siriborvornratanakul – Discover Education, 2024
Electronic Learning (E-Learning) played a significant role in education during the COVID-19 pandemic. It is a way to teach and learn online, and it is an efficient method of knowledge transfer for the instructors and students, who must practice social distancing and have less interaction during the pandemic. However, although multimedia…
Descriptors: Virtual Classrooms, Attention, Sleep, Emotional Response
Çelik, Türkan – Research on Education and Media, 2023
The present study aims to examine prospective history teachers' process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through…
Descriptors: Computer Games, Teaching Methods, History Instruction, Thinking Skills
Palatovska, Olena; Bondar, Mariana; Syniavska, Olga; Muntian, Oleksandr – Arab World English Journal, 2021
The COVID-19 pandemic has fundamentally affected all the spheres of human life, including education. Universities worldwide have established distance learning, which demanded combining and improving both traditional and innovative education forms. The article offers a comprehensive analysis of pre-recorded mini-lectures in the educational space of…
Descriptors: Virtual Classrooms, Lecture Method, Video Technology, Asynchronous Communication
M. Taylor Haynes; Justin M. Pratt; Matthew A. Cranswick; Kyle A. Grice; Chip Nataro; Sarah E. Shaner; Kari L. Stone; Meghan Porter; Jeffrey R. Raker – Discover Education, 2024
Members of the Interactive Online Network of Inorganic Chemists (IONiC) report the development and sustained efforts to provide virtual professional development sessions: Supporting Learning with Interactive Teaching: a Hosted, Engaging Roundtable (SLiThEr). SLiThEr's emerged from a community need at the start of the COVID-19 pandemic; since then,…
Descriptors: Chemistry, Science Teachers, Virtual Classrooms, Group Discussion
Schroeder, Noah L.; Chin, Joshua; Craig, Scotty D. – Technology, Knowledge and Learning, 2020
Experimental research around virtual humans acting as pedagogical agents has often taken place in learner-paced learning environments. However, virtual humans are increasingly embedded in educational materials such as instructional videos, where the pacing of the environment can be fundamentally different than a stand-alone learner-controlled…
Descriptors: Instructional Films, Instructional Effectiveness, Learner Controlled Instruction, Video Technology
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
Dai, Zhicheng; Sun, Chengzhang; Zhao, Liang; Zhu, Xiaoliang – Journal of Science Education and Technology, 2023
Classroom interaction affects the classroom atmosphere as well as students' behavior and participation, thus affecting the quality of classroom teaching. In traditional classrooms, inherent problems (e.g., inflexible tables and chairs, rigid multimedia consoles, and traditional software) have seriously restricted the overall quality of classroom…
Descriptors: Virtual Classrooms, Electronic Learning, Student Projects, Active Learning
Nežka Sajincic; Anna Sandak; Amy Simmons; Andreja Istenic – European Journal of Psychology of Education, 2024
The emotional stance of the instructor in an educational video can influence the learning process. For this reason, we checked the first link of the cognitive-affective model of e-learning, namely, whether learners can recognize emotions that an instructor expresses only with their voice. Since English is not the native language for many learners…
Descriptors: Foreign Countries, Native Speakers, Non English Speaking, English (Second Language)
Hamutoglu, Nazire Burcin; Gemikonakli, Orhan; Duman, Ibrahim; Kirksekiz, Ali; Kiyici, Mubin – Educational Technology Research and Development, 2020
Virtual learning environments (VLEs) are web-based software systems that enable students to interact with their teachers and classmates, access learning resources without restriction of time and place, and use cutting-edge Information and Communication Technologies. Nevertheless, VLEs are costly to develop and maintain. Clearly, many features of…
Descriptors: Virtual Classrooms, Student Satisfaction, Preferences, Integrated Learning Systems
Hagge, Patrick – Journal of Geography in Higher Education, 2021
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant financial, technological, and time costs. Given these challenges, understanding student perceptions of the legitimacy of educational VR is important. In-class VR was introduced in two semesters with four total face-to-face Geography courses at Arkansas Tech…
Descriptors: Student Attitudes, Geography Instruction, Universities, Teaching Methods
Mamedova, Larisa; Rukovich, Alexander; Likhouzova, Tetiana; Vorona-Slivinskaya, Lubov – Education and Information Technologies, 2023
The World Health Organization announced the COVID-19 pandemic, which led to considerable disruption of the global education system and required an early adaptation of the educational process. In addition to the resumption of the educational process, it was necessary to preserve the academic performance of students of higher educational…
Descriptors: Academic Achievement, Engineering Education, Chemistry, Foreign Countries