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Showing 1 to 15 of 29 results Save | Export
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Hiscock, Claire – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This article outlines the results of an ongoing research project into student experiences of virtual learning platforms. The project is driven by low engagement with online courses and a perceived lack of enthusiasm for Moodle. The author hopes to develop working practices to be used across departments that put students at the centre of designing…
Descriptors: Foreign Students, Integrated Learning Systems, Photography, Focus Groups
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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da Silva Marques Ribeiro, Andrea; Rodrigues Oliveira, Esequiel; Fortes Mello, Rodrigo – Open Praxis, 2017
Blended learning, the combination of face-to-face teaching with a virtual learning environment (VLE), is the theme of this study that aims at describing and analyzing the implementation of a VLE in the Institute of Application Fernando Rodrigues da Silveira, an academic unit of the State University of Rio de Janeiro. This study's main contribution…
Descriptors: Foreign Countries, Virtual Classrooms, Educational Environment, Blended Learning
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Saleheen, Firdous; Wang, Zicong; Picone, Joseph; Butz, Brian P.; Won, Chang-Hee – Advances in Engineering Education, 2018
In order to provide an on-demand, open electrical engineering laboratory, we developed an innovative software-based Virtual Open Laboratory Teaching Assistant (VOLTA). This web-based virtual assistant provides laboratory instructions, equipment usage videos, circuit simulation assistance, and hardware implementation diagnostics. VOLTA allows…
Descriptors: Electronic Equipment, Energy Education, Electronics, Engineering Education
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
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Nussbaumer, Alexander; Hillemann, Eva-Catherine; Gütl, Christian; Albert, Dietrich – Journal of Learning Analytics, 2015
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based…
Descriptors: Competency Based Education, Virtual Classrooms, Self Management, Models
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Ackland, Aileen; Swinney, Ann – Research in Learning Technology, 2015
In this paper, we draw on Actor-Network Theories (ANT) to explore how material components functioned to create gateways and barriers to a virtual learning network in the context of a professional development module in higher education. Students were practitioners engaged in family learning in different professional roles and contexts. The data…
Descriptors: Virtual Classrooms, Communities of Practice, Social Networks, Learning Modules
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Parsons, David; Stockdale, Rosemary – International Journal of Virtual and Personal Learning Environments, 2012
Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software…
Descriptors: Virtual Classrooms, Longitudinal Studies, Workshops, Computer System Design
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See, Andrew; Teetor, Travis Stephen – Journal of Access Services, 2014
In the summer of 2012, the University of Arizona Libraries implemented an online training program to effectively train Access Services staff and student employees at a large academic research library. This article discusses the program, which was built using a course management system (D2L) and various e-Learning software applications (Articulate…
Descriptors: Staff Development, Training Methods, Library Personnel, Courseware
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Jacka, Lisa; Booth, Kate – International Journal of Virtual and Personal Learning Environments, 2012
Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Developed Materials, Virtual Classrooms
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Richter, Thomas; Rudlof, Stephan; Adjibadji, B.; Bernlohr, Heiko; Gruninger, Christoph; Munz, Claus-Dieter; Stock, Andreas; Rohde, Christian; Helmig, Rainer – Interactive Technology and Smart Education, 2012
Purpose: In the process of the implementation of the eBologna program and the recent change of the university system, curricula at German universities have been redesigned; courses have been condensed and learning content has been re-structured into modules, each of which requires an evaluation. Simultaneously, skills required for working in…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Course Evaluation
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Fanning, Elizabeth; Bunch, John; Brighton, Catherine – International Journal on E-Learning, 2011
The purpose of this study was to compare the production processes and approaches for user engagement of virtual environments created for learning or commercial and entertainment purposes, specifically through online games and 3-D online spaces. This study used a qualitative, multiple case study approach based on interviews with developers of…
Descriptors: Advertising, Observation, Virtual Classrooms, Innovation
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Chao, K.-J.; Hung, I.-C.; Chen, N.-S. – Journal of Computer Assisted Learning, 2012
Online learning has been rapidly developing in the last decade. However, there is very little literature available about the actual adoption of online synchronous assessment approaches and any guidelines for effective assessment design and implementation. This paper aims at designing and evaluating the possibility of applying online synchronous…
Descriptors: Electronic Learning, Student Evaluation, Online Courses, Computer Software
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Cetin, Aydin; Guler, Inan – Journal of Educational Technology Systems, 2011
Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…
Descriptors: Distance Education, Decision Making, Virtual Classrooms, Internet
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