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Showing 1 to 15 of 34 results Save | Export
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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
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Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
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Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
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Sylviane Valdois; Ahmed Zaher; Svetlana Meyer; Julien Diard; Sonia Mandin; Marie Line Bosse – Reading Research Quarterly, 2025
Longitudinal studies on mainstream children and training studies in the dyslexic population suggest that visual attention span (VAS) abilities contribute to reading acquisition. We evaluated to what extent VAS training in beginning readers might enhance later literacy skills. A large cohort of 453 children was followed from the beginning to the…
Descriptors: Attention Span, Visual Aids, Game Based Learning, Intervention
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Saadeh Z. Sweidan; Shyam K. Almawajdeh; Ayah M. Khawaldeh; Khalid A. Darabkh – Education and Information Technologies, 2024
The teaching of children with Autism spectrum disorder (ASD) in Arabic-speaking countries depends mainly on the traditional techniques which are limited and outdated. On the other hand, smartphone applications (apps) have become an essential part of the current life style. They are literally used to accomplish thousands of different tasks related…
Descriptors: Autism Spectrum Disorders, Children, Computer Oriented Programs, Visual Aids
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Siqi Wang; Jian Li; Qian Liang – Language Learning & Technology, 2024
Drawing on skill acquisition theory (DeKeyser, 2017) and the Information Feedforward and Feedback Loop model (de Bot, 1980), this study aimed to explore the effects of digital zoom technology as a visual reinforcement tool (VRT) in foreign language (FL) pronunciation instruction on learners' segmental production, and learners' attitudes toward and…
Descriptors: Visual Aids, Pronunciation Instruction, Second Language Instruction, Spanish
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Maya Murad; KC Collins – Canadian Journal of Learning and Technology, 2024
Procrastination is a prevalent issue among university students and leads to long-term negative impacts on academic performance as well as mental health and quality of life. This paper investigated StudyTracker, a self-tracking digital application (app) that we developed for university students to use to track their study sessions. The app provided…
Descriptors: Computer Oriented Programs, Attention, Self Management, Data Collection
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Diana Pacheco; Cláudia Faria – Journal of Biological Education, 2024
The app 'Roteiro Entre-Marés' offers digital itineraries for exploring intertidal zones, such as the rocky platform of the Avencas Marine Protected Area. As users travel through the intertidal area, several challenges emphasising the biodiversity and environmental issues are presented. Eighth-grade students (n=63) used this application and were…
Descriptors: Marine Biology, Scientific Literacy, Educational Technology, Computer Oriented Programs
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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
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Berkay Ceylan; Melek Altiparmak Karakus – International Journal of Technology in Education and Science, 2024
This research aims to investigate the use of an artificial intelligence-based mobile application with plants and plant identification techniques (AImPLANT) with prospective science teachers in outdoor activities. The goals of the study are: (i) to develop an AI-based mobile application from scratch based customized for education (ii) to enhance…
Descriptors: Artificial Intelligence, Handheld Devices, Telecommunications, Computer Oriented Programs
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Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
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Polat, Hamza; Delialioglu, Ömer – International Journal of Technology in Education, 2023
The literature has emphasized the positive impact of mobile technologies with augmentative and alternative communication (AAC) apps for enhancing the functional communication skills of individuals with autism spectrum disorders (ASD). Although various AAC apps are available, the system design of such apps presents assorted challenges, particularly…
Descriptors: Augmentative and Alternative Communication, Autism Spectrum Disorders, Telecommunications, Handheld Devices
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Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
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Grov, Christian; Stief, Matthew; Westmoreland, Drew A.; MacCrate, Caitlin; Mirzayi, Chloe; Nash, Denis – Health Education & Behavior, 2020
Internet-based recruitment can be effective in reaching large numbers of geographically diverse individuals. Geosocial sexual networking apps on smartphones have emerged as the modal way in which men who have sex with men (MSM) meet sex partners, and as venues for sexual health research. We report on the performance of three types of…
Descriptors: Recruitment, Social Media, Computer Oriented Programs, Telecommunications
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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