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Krystal L. Werfel; Emily A. Lund – Topics in Language Disorders, 2024
The purpose of this study was to compare three intervention conditions in virtual rapid word learning instruction for young children who are deaf and hard of hearing (DHH): traditional, general physical activity, and semantic richness physical activity. We focused on an initial step in learning a new word: mapping a word form to a referent.…
Descriptors: Deafness, Hearing Impairments, Physical Activities, Intervention
Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
Okumus Dagdeler, Kübra – Smart Learning Environments, 2023
With rapid development of mobile technology, the number of researches on its use in language education process has increased. This growing body of interest has led to a need for review studies that are expected to explain the literature and the trend in the field succinctly. Based on this ground, this study aimed to review the studies conducted on…
Descriptors: Vocabulary Development, Learning, Handheld Devices, Educational Research
Shelly Xueting Ye; Jia Shi – Educational Studies, 2025
Copying words by writing and typing are two effective methods in traditional learning, but their merits for learning L2 words have seldom been compared. Because of technological advances and the growing popularity of utilising smart mobile products to acquire L2 vocabulary, this study investigated the effectiveness of writing and typing techniques…
Descriptors: Second Language Learning, Language Acquisition, Handheld Devices, Electronic Learning
Li Xiangming; Ke Wang; Yincheng Wang; Jibo He; Jingshun Zhang – Asia-Pacific Education Researcher, 2024
The inconsistent findings about learning outcomes in VR (virtual reality) learning necessitate further robustness of empirical data. This article addressed this gap by comparing the learning outcomes across VR, phone, and mobile learning on two dimensions: recall accuracy and recall speed, as well as learners' attitudes. Additionally, this paper…
Descriptors: Computer Simulation, Usability, Educational Environment, Vocabulary Development
Yusoff, Zailin Shah; Gurmani, Muhammad Taimoor A. A.; Sanif, Sazuliana; Mohd Noor, Siti Noor Fazelah – Asian Journal of University Education, 2022
The objective of the study was to examine the effect of mobile-assisted vocabulary learning using the Common European Framework of Reference for Languages (CEFR) English Vocabulary Profile word lists on L2 students' vocabulary knowledge at a university in Pakistan. A quasiexperimental study was conducted with sixty samples divided into the…
Descriptors: Telecommunications, Handheld Devices, Electronic Learning, Vocabulary Development
Stevens, Elizabeth A.; Leroux, Audrey J.; Mowbray, Megan H.; Lee, Grace S. – Exceptional Children, 2023
Schema instruction improves word-problem solving for students with mathematics difficulty (MD; e.g., Powell et al., 2015); however, prior research suggests that students need word-problem-specific language comprehension in addition to schema knowledge to build word-problem models (Fuchs et al., 2015, 2018). Students have general word knowledge…
Descriptors: Direct Instruction, Vocabulary Development, Word Problems (Mathematics), Intervention
Panfilova, Valentina; Spichak, Valentina; Zhumakhanova, Anargul – International Journal of Web-Based Learning and Teaching Technologies, 2022
The study considers the features of the algorithms of educational mobile games. The research analyzes the main functions and characteristics of 55 educational mobile games. The system of each mobile application for learning a foreign language consists of 13 key algorithms. An experiment involving three Russian (342 participants) higher educational…
Descriptors: Educational Games, Handheld Devices, Vocabulary Development, Second Language Learning
Comparison of Learning Content Representations to Improve L2 Vocabulary Acquisition Using M-Learning
Jorge Rodríguez-Arce; Esteban Vázquez-Cano; Juan Pablo Cobá Juárez-Pegueros; Salvador González-García – SAGE Open, 2023
Previous works reveal that there is potential in the use of mobile devices as a useful tool to help learn new vocabulary and it allows the learning materials can be displayed with different Learning Content Representation (LCR) types. Nevertheless, there are no conclusive results about which LCR type is better to improve L2 vocabulary acquisition…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Vocabulary Development
Yi-Fan Li; Jue-Qi Guan; Xiao-Feng Wang; Qu Chen; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Self-regulated learning (SRL) is a predictive variable in students' academic performance, especially in virtual reality (VR) environments, which lack monitoring and control. However, current research on VR encounters challenges in effective interventions of cognitive and affective regulation, and visualising the SRL processes using…
Descriptors: Electronic Learning, Individualized Instruction, Learning Processes, Performance
Hui-Tzu Hsu; Chih-Cheng Lin – Journal of Computer Assisted Learning, 2024
Background: Behavioural intention (BI) has been predicted using other variables by adopting the technology acceptance model (TAM). However, few studies have examined whether BI can predict learning performance. Objectives: The present study used an extended TAM to investigate whether students' BI is a predictor of their listening learning…
Descriptors: Intention, Vocabulary Development, Handheld Devices, College Students
Zakian, Maryam; Xodabande, Ismail; Valizadeh, Mohammadreza; Yousefvand, Mohammad – Asian-Pacific Journal of Second and Foreign Language Education, 2022
The importance of vocabulary knowledge as one of the most challenging aspects of foreign language learning has been widely acknowledged. In order to facilitate learning vocabulary items in English by language learners, mobile assisted vocabulary learning attracted considerable attention in recent years. Nevertheless, the application of mobile…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Instructional Effectiveness
Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
Nguyen, Long Quoc; Le, Ha Van – Education and Information Technologies, 2023
Technology integration in second language acquisition (SLA) has become prevalent and prominent in the modern age. Quizlet has emerged as a vocabulary learning tool integrated not only into computers (CALL) but also into mobile phones (MALL), over the years; its effectiveness has already been proved via several quasi-experimental studies. However,…
Descriptors: Second Language Learning, Vocabulary Development, Tests, Educational Technology
Alamri, Hayat Rashid; Hakami, Hind Mousa – International Journal of Curriculum and Instruction, 2022
The purpose of this causal-comparative mixed-method study was to investigate and compare Saudi EFL female students' perspectives utilizing e-dictionaries to increase vocabulary learning in the Language Department (ELD) and those in the Preparatory Year Program (PYP) at Taibah University. The participants comprised (143) fourth-year students, while…
Descriptors: English (Second Language), Second Language Learning, Electronic Publishing, Dictionaries