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Kusumawati, Fitri Palupi; Darmawan, Syaifudin Latif; Latifah, Siti – English Language Teaching Educational Journal, 2018
This development research aimed to develop a learning module for students of Computer Science, to determine the feasibility of the module, and to determine the students' response towards the module. This study used Research and Development (R&D) type of ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The module was…
Descriptors: Learning Modules, English for Special Purposes, Computer Science Education, Vocabulary Development
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McMaster, Kristen L.; Kendeou, Panayiota; Bresina, Britta Cook; Slater, Susan; Wagner, Kyle; White, Mary Jane; Butterfuss, Reese; Kim, Jasmine; Umana, Cristina – Grantee Submission, 2019
We describe the design and development of a technology-based inference-making intervention system that includes a set of interactive learning modules, each of which engages students to (a) view age-appropriate children's videos, (b) learn vocabulary words that are central to main ideas in each video, (c) respond to inferential questions, (d)…
Descriptors: Inferences, Computer Software, Educational Technology, Technology Uses in Education
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Creel, Sarah C. – Language Learning and Development, 2014
Many studies have examined language acquisition under morphosyntactic or semantic inconsistency, but few have considered "word-form" inconsistency. Many young learners encounter word-form inconsistency due to accent variation in their communities. The current study asked how preschoolers recognize accent-variants of newly learned words.…
Descriptors: Suprasegmentals, Word Recognition, Language Acquisition, Preschool Children
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Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On average,…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
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Madrigal-Hopes, Diana L.; Villavicencio, Edna; Foote, Martha M.; Green, Chris – Adult Learning, 2014
This qualitative study examined the impact of a six-step framework for work-specific vocabulary instruction in adult English language learners (ELLs). Guided by research in English as a second language (ESL) methodology and the transactional theory, the researchers sought to unveil how these processes supported the acquisition and application of…
Descriptors: Vocabulary Development, English Language Learners, Career Readiness, Adult Education
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Hindman, Annemarie H.; Snell, Emily K.; Wasik, Barbara A.; Lewis, Kandia N.; Hammer, Carol Scheffner; Iannone-Campbell, Charlene – Journal of Education for Students Placed at Risk, 2015
This article describes how a research-practice partnership has informed the iterative development of a web-mediated early childhood language and literacy professional development (PD) intervention. Funded through the Investing in Innovation (i3) program, this new PD model is based on an effective in-situ intervention. As we translated the…
Descriptors: Early Childhood Education, Partnerships in Education, Faculty Development, Theory Practice Relationship
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Parton, Becky Sue; Hancock, Robert; Crain-Dorough, Mindy; Oescher, Jeff – Journal on School Educational Technology, 2009
Tangible computing combines digital feedback with physical interactions - an important link for young children. Through the use of Radio Frequency Identification (RFID) technology, a real-world object (i.e. a chair) or a symbolic toy (i.e. a stuffed bear) can be tagged so that students can activate multimedia learning modules automatically. The…
Descriptors: Deafness, Hearing Impairments, Interaction, Assistive Technology