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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
James R. Wolf – Information Systems Education Journal, 2025
This paper introduces the LEGO® Database, a large natural dataset that can be used to teach Structured Query Language (SQL) and relational database concepts. This dataset is well-suited for introductory and advanced database assignments and end-of-semester group projects. The data is freely available from Kaggle.com and contains eight tables with…
Descriptors: Higher Education, Databases, Data Analysis, Web Sites
Gitinabard, Niki; Gao, Zhikai; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – Journal of Educational Data Mining, 2023
Few studies have analyzed students' teamwork (pairwork) habits in programming projects due to the challenges and high cost of analyzing complex, long-term collaborative processes. In this work, we analyze student teamwork data collected from the GitHub platform with the goal of identifying specific pair teamwork styles. This analysis builds on an…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Student Projects
Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
Siti Khadijah Mohamad; Zaidatun Tasir; Ibnatul Jalilah Yusof – Journal of Information Technology Education: Research, 2023
Aim/Purpose: Despite the growing interest in reflection, there is an issue regarding how to fortify the linkages between a learning experience and the reflection activity that follows it, as experience on its own is not the key to learning. In addition, studies have also shown that students are not able to transfer the newly acquired knowledge…
Descriptors: Electronic Publishing, Web Sites, Reflective Teaching, Graduate Students
Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
Lang, Guido; Sharp, Jason H. – Information Systems Education Journal, 2022
This study aims to shed light on what students like and dislike in coding bootcamps. A qualitative content analysis of student reviews for coding bootcamps was conducted, resulting in a research model and survey instrument consisting of fourteen factors that are proposed to affect coding bootcamp satisfaction. The proposed satisfaction factors…
Descriptors: Coding, Programming, Program Length, Student Satisfaction
Prokopyev, Mikhail Semenovich; Vlasova, Elena Zotikovna; Tretyakova, Tatyana Vasilyevna; Sorochinsky, Maksim Anatolyevich; Solovyeva, Rimma Alekseyevna – Journal of Educational Psychology - Propositos y Representaciones, 2020
At present, teaching programming to future teachers is superficial or is excluded from computer science curricular. Only programming fundamentals are taught during computer studies, and skills acquired during the training are not applied in practice. The aims of this article are (1) to develop a programming course for teacher training disciplines…
Descriptors: Programming, Computer Science Education, Programming Languages, Teacher Education Programs
Tanaka, Tetsuo; Ueda, Mari – International Association for Development of the Information Society, 2023
In this study, the authors have developed a web-based programming exercise system currently implemented in classrooms. This system not only provides students with a web-based programming environment but also tracks the time spent on exercises, logging operations such as program editing, building, execution, and testing. Additionally, it records…
Descriptors: Scores, Prediction, Programming, Artificial Intelligence
Sa Li; Jingjing Dong – International Journal of Web-Based Learning and Teaching Technologies, 2024
In order to deeply analyze and evaluate the changes in the comprehensive quality of college students' sports dance, the overall idea of systematically evaluating the changes in the comprehensive quality of college students' sports dance was established. Firstly, this article uses the triangular fuzzy number method to measure the evaluation…
Descriptors: Dance Education, Teaching Methods, Evaluation Methods, Programming Languages
Venigalla, Akhila Sri Manasa; Chimalakonda, Sridhar – Interactive Learning Environments, 2022
E-books have become more prevalent in the present day, due to their availability and numerous advantages over textbooks, and more so in the domain of computer science and programming. On the other hand, learners also use Q&A websites such as Stack Overflow as these websites provides a platform for asking and answering questions in…
Descriptors: Electronic Books, Textbooks, Web Sites, Programming
Zhao, Fan; Fang, Xiaowen – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This study attempts to apply gamification to support the training of small business owners in business web development from a work-based learning perspective. Background: Web design describes the process of creating a website and embodies many different aspects, such as webpage layout, content production, and graphic design. However,…
Descriptors: Ownership, Small Businesses, Workplace Learning, Gamification
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Kale, Ugur; Yuan, Jiangmei; Roy, Abhik – Computer Science Education, 2023
Background and Context: Various coding initiatives and materials exist such as those on Code.org site to promote students' computational thinking (CT). However, little is known as to: (a) whether such materials, in fact, promote CT and (b) how CT skills are related to each other. Objective: As a preliminary step to identify CT skills addressed in…
Descriptors: Thinking Skills, Computer Science Education, Programming, Problem Solving
Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning