Publication Date
| In 2026 | 8 |
| Since 2025 | 587 |
| Since 2022 (last 5 years) | 2358 |
| Since 2017 (last 10 years) | 4167 |
| Since 2007 (last 20 years) | 5650 |
Descriptor
Source
Author
| Gwo-Jen Hwang | 18 |
| Candace Walkington | 16 |
| de Jong, Ton | 15 |
| Hwang, Gwo-Jen | 14 |
| Ke, Fengfeng | 14 |
| Lan, Yu-Ju | 14 |
| Makransky, Guido | 14 |
| Tsai, Chin-Chung | 12 |
| Julianna Washington | 11 |
| Mitchell J. Nathan | 11 |
| Pellas, Nikolaos | 11 |
| More ▼ | |
Publication Type
Education Level
Audience
| Researchers | 146 |
| Teachers | 46 |
| Practitioners | 41 |
| Policymakers | 17 |
| Administrators | 15 |
| Media Staff | 3 |
| Parents | 1 |
Location
| Turkey | 231 |
| Taiwan | 174 |
| China | 163 |
| Australia | 155 |
| Indonesia | 114 |
| Spain | 100 |
| United Kingdom | 99 |
| Germany | 87 |
| Canada | 67 |
| United States | 63 |
| Malaysia | 57 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Belda-Medina, Jose; Calvo-Ferrer, José Ramón – Education and Information Technologies, 2022
Although the use of Augmented Reality (AR) in language learning has increased over the last two decades, there is still little research on the preparation of pre-service teachers as AR content creators. This paper focuses on analyzing the digital competence and attitudes of teacher candidates to integrate AR in the foreign language classroom. For…
Descriptors: Computer Simulation, Second Language Learning, Preservice Teachers, Technological Literacy
Khukalenko, Iuliia Sergeevna; Kaplan-Rakowski, Regina; An, Yunjo; Iushina, Vera Dmitrievna – Education and Information Technologies, 2022
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Electronic Learning
Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
Kumpulainen, Kristiina; Renlund, Jenny; Byman, Jenny; Wong, Chin-Chin – International Studies in Sociology of Education, 2022
This study brings empathy to the centre of literacy practice by investigating children's augmented storying as it was related to empathetic encounters across the human and more-than-human worlds. The study applies sociomaterial theorising that defines empathy as relational and emergent across human-material-spatial-temporal assemblages. The…
Descriptors: Empathy, Elementary School Students, Story Telling, Computer Simulation
Korkmaz, Elif; Morali, Hasibe Sevgi – International Electronic Journal of Mathematics Education, 2022
Augmented reality (AR) helps three dimensional, virtual objects to be viewed, interactively, in a real-world setting. AR technology is used in many fields such as medicine, advertisement, military, industry, and increasingly in education. AR has an importantrole in concretizing educational platforms and achieving permanentlearning. This study aims…
Descriptors: Meta Analysis, Computer Simulation, Electronic Learning, Mathematics Education
Thomas Keller; Stefan Botchkovoi; Elke Brucker-Kley – International Association for Development of the Information Society, 2022
The potential of using virtual reality in the school context is assessed heterogeneously from a scientific point of view. Especially the embedding in existing didactic approaches, the concrete design of the support system as well as the competence of the teachers are relevant. But it is undisputed that virtual reality opens up new possibilities to…
Descriptors: Computer Simulation, Astronomy, Technology Uses in Education, Information Transfer
Bang Lin Li; Liyu Peng; Cheng-Bin Gong; Jing Rong Chen; Hao Lin Zou; Hong Qun Luo; Nian Bing Li – Journal of Chemical Education, 2022
Recently, two-dimensional (2D) nanostructures, such as graphene and few-layer MoS[subscript 2], have been applied to wide fields based on their intriguing performances, and they contribute to developments of clean energy, biomedicine, and environmental protection. The synthesis of 2D nanostructures involves chemistry, materials, and…
Descriptors: Chemistry, Science Instruction, Science Experiments, Undergraduate Study
Anil Kamat; Basiel Makled; Jack Norfleet; Steven D. Schwaitzberg; Xavier Intes; Suvranu De; Anirban Dutta – npj Science of Learning, 2022
Virtual reality (VR) simulator has emerged as a laparoscopic surgical skill training tool that needs validation using brain--behavior analysis. Therefore, brain network and skilled behavior relationship were evaluated using functional near-infrared spectroscopy (fNIRS) from seven experienced right-handed surgeons and six right-handed medical…
Descriptors: Sensory Integration, Multisensory Learning, Skill Development, Surgery
Jia Liu; Avinash Kumar Singh; Anna Wunderlich; Klaus Gramann; Chin-Teng Lin – npj Science of Learning, 2022
Although beacon- and map-based spatial strategies are the default strategies for navigation activities, today's navigational aids mostly follow a beacon-based design where one is provided with turn-by-turn instructions. Recent research, however, shows that our reliance on these navigational aids is causing a decline in our spatial skills. We are…
Descriptors: Navigation, Physical Environment, Simulated Environment, Computer Simulation
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Pin-Hui Li; Yueh-Min Huang; Ting-Ting Wu – British Journal of Educational Technology, 2025
Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low-achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process,…
Descriptors: Self Management, Computer Simulation, Educational Environment, Technology Uses in Education
Maureen Mackenzie Flynn; Jonathan W. Lowery – HAPS Educator, 2025
Anatomy, physiology, and pathophysiology are essential foundational concepts of nursing education. Despite consensus on the importance of the bioscience curriculum, teaching and learning challenges persist without widely recognized strategies to address the obstacles. 3D virtual cadavers are a promising technological resource to improve bioscience…
Descriptors: Undergraduate Students, Pathology, Physiology, Science Instruction
Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes

Peer reviewed
Direct link
