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Carrillo, Ana Luisa Martínez – International Society for Technology, Education, and Science, 2020
Currently, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into the teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in…
Descriptors: Information Technology, Technological Literacy, Teaching Methods, Archaeology
Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kim, Doy; Kwon, Oh Hoon; Nathan, Mitchell J.; Walkington, Candace – Grantee Submission, 2020
The Hidden Village (THV) is a motion-capture video game for investigating how physical movements foster mathematical thinking and proof practices based on principles of embodied cognition. Analysis of the interactions of students in an all-Limited English Proficiency Title 1 high school geometry classroom revealed ways simulated enactment and…
Descriptors: Geometry, Mathematics Instruction, Thinking Skills, Validity
Campbell, Dennis; Baxter, Abigail; Ellis, David; Pardue, Harold – Online Submission, 2013
The CHOICES Project funded by the Institute of Education Sciences (IES), U.S. Department of Education, addresses the need for ready access to information for parents, students, school, and community agency personnel regarding transitional and community support programs. At this time we have created two databases (student information and community…
Descriptors: Databases, Special Education, Individualized Transition Plans, Individualized Education Programs