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Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Chen, Ching-chih; Raitt, David I. – 1990
This paper provides a brief comparative summary of the results of U.S. and European studies on the use of CD-ROM and other optical products in all types of libraries and information centers. In 1987 and 1988, questionnaires were distributed to academic, public, and special libraries in the United States and to libraries in 18 European countries:…
Descriptors: Comparative Analysis, Computer Software Evaluation, Foreign Countries, Information Retrieval