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Pohl, Margit; Potzmann, Benjamin; Stoiber, Christina; Aigner, Wolfgang – International Association for Development of the Information Society, 2023
Visualizations have become more complex in recent years so that users need to learn how to use these systems. Onboarding systems can help users to learn how to interact with a visualization efficiently. Simple tutorials are often not sufficient. There are still open questions on how to design such onboarding systems. So far, a few usability…
Descriptors: Visualization, Visual Aids, Teaching Methods, Active Learning
Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
Patricia Brockmann – International Association for Development of the Information Society, 2023
A novel course concept to enable master's degree students to acquire research skills is described as an experience report. A hybrid, inquiry-based format was developed to simulate each phase of writing and presenting a research paper at a scientific conference. Students self-organized into groups to conduct each phase of the research process to…
Descriptors: Inquiry, Active Learning, Masters Programs, Graduate Students
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2017
The Purdue Polytechnic Institute was created two years ago from the former College of Technology. This was more than a name change; it represented a transformation which will have an impact not only the curriculum, but on learning, and teaching methods. Students need technical skills but they must also be able to collaborate, be problem solvers,…
Descriptors: Technology Education, Skill Development, Active Learning, Information Technology
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Sharma, Kshitij; Jermann, Patrick; Dillenbourg, Pierre – International Educational Data Mining Society, 2015
Current schemes to categorise MOOC students result from a single view on the population which either contains the engagement of the students or demographics or self reported motivation. We propose a new hierarchical student categorisation, which uses common online activities capturing both engagement and achievement of MOOC students. A first level…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Student Characteristics
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Ballenger, Robert M. – Information Systems Education Journal, 2010
This case provides a real-world project-oriented case study for students enrolled in a management information systems, database management, or systems analysis and design course in which database design and development are taught. The case consists of a business scenario to provide background information and details of the unique operating…
Descriptors: Database Design, Computer Science Education, Case Method (Teaching Technique), Student Projects
Curtis, Ronald; Najarian, John P. – 2000
When competing with mass media and other forms of information delivery, a verbal lecture does not have enough sensory impression. What students read in a passive framework is barely remembered, less so in pre-examination cramming. Weaker students have difficulties in reading, most notably with abstract and mathematical concepts. These problems are…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Graphics, Computer Science Education
Cordes, David; Parrish, Allen – 1996
The University of Alabama is one of seven schools participating in the Foundation Coalition, a National Science Foundation-sponsored partnership looking at educational reform within the undergraduate engineering curriculum. Participants incorporate curriculum integration, human-interface development (active and cooperative learning), and…
Descriptors: Active Learning, Computer Science Education, Cooperative Learning, Curriculum Enrichment
Smith, Peter D. – 1996
The driving force of process education is its focus on students'"learning to learn." This paper describes an approach to teaching computer science which includes classroom management; the adaptation of four different courses to follow the process education approach; successes achieved; and students' responses. The courses are conducted in closed…
Descriptors: Active Learning, Computer Science Education, Cooperative Learning, Educational Change
Thomson, Nancy S. – 1996
The objectives of an innovative teaching model implemented in a course at Northwest Missouri State University Department of Science/Information System are to: (1) use the Total Quality Management (TQM) concept in course design and implementation in the MIS (management information systems) curriculum; (2) develop attitudes and behaviors associated…
Descriptors: Active Learning, College Instruction, College Seniors, Computer Mediated Communication