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Faaizah Shahbodin; Rosziati Ibrahim; Noor Maizura Mohamad Noor; Noraaini Ali; Rohayu Abdul Ghani – International Society for Technology, Education, and Science, 2023
This paper illustrates the integration of the hybrid Problem-Based Learning (PBL) approach in the development of the prototype C[superscript 2]HADAM, a multimedia courseware that is intended for the teaching and learning of the Science subject for form two students in Malaysian secondary schools. The discussion begins with the Constructivist…
Descriptors: Teaching Methods, Problem Based Learning, Science Instruction, Courseware
Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Keefe, Thomas – 2003
Since 1999, and as part of an Ameritech grant, the author has systematically investigated use of streaming media to enhance face-to-face classes. Technology invites experimentation but raises questions about such things as student acceptance, student use, academic performance, and what to do with class time when lectures are put online. Students…
Descriptors: Active Learning, Computer Mediated Communication, Courseware, Distance Education
Miyao, Mariko – 2000
This paper argues that computers can be a useful tool for encouraging students to be active and independent learners, particularly in language learning. The key is to find appropriate activities and content to motivate students to learn actively and independently. Access to computers may present challenging obstacles for some teachers (supply,…
Descriptors: Active Learning, College Students, Computer Assisted Instruction, Computer Uses in Education
Best, Linda – 1997
In Spring 1996, the author sought and received funding for a multimedia interactive laboratory classroom that would serve English as a Second Language (ESL) students at Kean College (New Jersey) from their beginning level course work through their advanced studies in composition and research. Reasons for seeking funding were many, the most…
Descriptors: Active Learning, Class Activities, Classroom Design, Computer Assisted Instruction