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Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
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Shimada, Atsushi; Mouri, Kousuke; Taniguchi, Yuta; Ogata, Hiroaki; Taniguchi, Rin-ichiro; Konomi, Shin'ichi – International Educational Data Mining Society, 2019
In this paper, we focus on optimizing the assignment of students to courses. The target courses are conducted by different teachers using the same syllabus, course design, and lecture materials. More than 1,300 students are mechanically assigned to one of ten courses taught by different teachers. Therefore, mismatches often occur between students'…
Descriptors: Student Placement, Learning Activities, Learning Analytics, Cognitive Style
Bugental, Daphne Blunt; Lewis, Jeffrey Clayton – 1991
A study used a paradigm in which adults believed they were teaching a simple video game to an unseen child. In fact, the adults saw computer-generated responses that were modeled on actual child behavior. Subjects were 160 mothers, who were randomly assigned to view simulations of either responsive or unresponsive behavior. The simulations of…
Descriptors: Behavior Patterns, Computer Simulation, Interpersonal Competence, Mothers
Pacanowsky, Michael; Farace, Richard V. – 1974
Ineffective communication in an organization is costly. This paper examines one of the many approaches to solving this problem--increasing employee awareness of communication by increasing employee communication skills and sophistication. Simulation games are an effective means of improving employee awareness. The simulation provides a common…
Descriptors: Behavior Patterns, Business Administration, Communication Skills, Communication (Thought Transfer)
Denker, Martin W.; And Others – 1981
Researchers are now attempting to improve techniques for studying stable behavior patterns in family systems over long periods of time, e.g., the marital dyad across several levels of function and dysfunction covering time periods of months to years. One approach to improving this research design is based on the assumptions that longitudinal…
Descriptors: Adults, Behavior Change, Behavior Patterns, Computer Oriented Programs
Seibold, David R.; Steinfatt, Thomas M. – 1974
Following a brief review of the terminology, important research, and distinguishing characteristics of game theory, four potential benefits of a game theoretic approach to communication research are proposed; game simulations facilitate communication process research; a game matrix enables the researcher to simulate situations in which…
Descriptors: Behavior Patterns, Communication Research, Communication (Thought Transfer), Educational Research
Baltus, Dale F. – 1974
Proxemics is a simulation designed to show how man exhibits different behaviors in given distances. Additionally, the simulation, in most instances, shows how people are feeling toward one another at the time a particular distance is used. The four main distances that man observes are intimate, personal, social, and public. Each of these distances…
Descriptors: Behavior, Behavior Patterns, Human Relations, Interpersonal Relationship
Frank, Frederick P. – 1975
Included in a current genre of studies on dyadic interaction (i.e., communication involving only two people), the study reported herein focuses on dyadic verbal, nonverbal, and proxemic behaviors and their meanings. The study is inductive in nature and is, by intent, descriptive and analytic rather than predictive. The subjects for the study were…
Descriptors: Administrators, Behavior Patterns, Body Language, Communication (Thought Transfer)
Powers, Richard B.; Boyle, William – 1983
The purpose of the Commons Game is to teach students how social traps work; that is, that short-term individual gain tends to dominate long-term collective gain. Simulations of Commons Dilemma have grown considerably in the last decade; however, the research has used small face-to-face groups to study behavior in the Commons. To compare the…
Descriptors: Behavior Patterns, College Students, Comparative Analysis, Fines (Penalties)
Dillon, Randy K. – 1998
This paper explores behavior patterns that inhibit effective communication in everyday, educational, and business cross-cultural settings. Opportunities to change these inhibiting patterns, metaphorically referred to as "stumbling blocks," into building blocks or tools for successful intercultural understandings are discussed in the…
Descriptors: Behavior Patterns, Class Activities, Classroom Techniques, Communication Problems
Fitzgerald, Gail E.; Nichols, Polly J.; Semrau, Louis P. – 1998
This paper describes an alternative delivery approach for training personnel in observation skills using interactive multimedia technology. The "Classroom Behavior Record (CBR) Observation Training Program," includes three videodiscs that contain video and audio scenes of children in classrooms/playgroups and instructional narrations.…
Descriptors: Behavior Patterns, Behavior Rating Scales, Child Behavior, Classroom Observation Techniques