Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Brain | 6 |
Neurosciences | 6 |
Brain Hemisphere Functions | 2 |
Educational Games | 2 |
Foreign Countries | 2 |
Intervention | 2 |
Learning Strategies | 2 |
Psychology | 2 |
Scores | 2 |
Academic Achievement | 1 |
Coding | 1 |
More ▼ |
Source
International Association for… | 3 |
AERA Online Paper Repository | 1 |
Journal of Research in… | 1 |
North American Chapter of the… | 1 |
Author
Publication Type
Speeches/Meeting Papers | 6 |
Reports - Descriptive | 3 |
Reports - Research | 2 |
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Colombia (Bogota) | 1 |
Portugal | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tetsuo Tanaka; Ryo Horiuchi; Mari Ueda – International Association for Development of the Information Society, 2024
We evaluate the effectiveness of reading aloud a program code in learning programming from a neuroscientific perspective by measuring brain activity using a near-infrared spectroscopy device. The results show that when reading aloud and then reading silently, brain activity increases during reading aloud; a similar trend is observed when the…
Descriptors: Oral Reading, Programming, Coding, Neurosciences
Campbell, Stephen R. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This talk provides the speaker's perspective on how the fledgling new area of educational neuroscience has emerged from a disenchantment with brain-based education, through various multidisciplinary, interdisciplinary, and transdisciplinary initiates and collaborations involving educationists and neuroscientists. Specific examples and results…
Descriptors: Neurosciences, Education, Brain, Mathematics Education
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Han, Hyemin; Thoma, Stephen J.; Soylu, Firat; Lee, Kangwook – AERA Online Paper Repository, 2017
This paper suggests how to develop more effective moral educational programs by utilizing interdisciplinary research methods including neuroimaging, social psychological intervention, evolutionary modeling and deep learning methods. Our interdisciplinary research program consists of three steps: identification of core psychological processes…
Descriptors: Ethical Instruction, Instructional Effectiveness, Interdisciplinary Approach, Psychology
Barbosa Gomez, Luisa Fernanda; Bohorquez Sotelo, Maria Cristina; Roja Higuera, Naydu Shirley; Rodriguez Mendoza, Brigitte Julieth – International Association for Development of the Information Society, 2016
Learning resources are part of the educational process of students. However, how video games act as learning resources in a population that has not selected the virtual formation as their main methodology? The aim of this study was to identify the influence of a video game in the learning process of brain evolution. For this purpose, the opinions…
Descriptors: Foreign Countries, College Students, Video Games, Educational Games
Rocha Ferreira, Cristina – Journal of Research in Special Educational Needs, 2016
GAME results from the exhaustion of doing the same activities, dealing with unmotivated students and not getting the desired results academically. Thus, I initiated a process of research and training in areas such as Positive Psychology, Neurosciences and Neurolinguistic Programming, which allowed to design an Evidence-Based Intervention. Students…
Descriptors: Physical Activities, Brain, Cognitive Processes, Efficiency