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Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
Andrea Domínguez-Lara; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
The automatic code generation is the process of generating source code snippets from a program, i.e., code for generating code. Its importance lies in facilitating software development, particularly important is helping in the implementation of software designs such as engineering diagrams, in such a case, automatic code generation copes with the…
Descriptors: Programming, Coding, Computer Software, Programming Languages
Smith, Ryan C.; Shin, Dongjo; Kim, Somin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
Our mathematics cognitive technology noticing framework is based on professional noticing and curricular noticing frameworks and data collected in a study that explored how secondary mathematics teachers evaluate technology. Our participants displayed three categories of noticing: attention to features of technology, interpretation of the…
Descriptors: Mathematics Teachers, Attention, Educational Technology, Technology Uses in Education
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Ruiz-Arias, Perla Marysol; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents a case study that is part of a research studying how university statistics teachers integrate digital tools in their practice. The case study is of a teacher who claims to follow constructionist ideas for her teaching of statistics, using the R programming language. The teacher developed a series of activities with R, aiming to…
Descriptors: College Faculty, Statistics Education, College Mathematics, Data Analysis
McCulloch, Allison; Lovett, Jennifer; Edgington, Cyndi – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
The purpose of this study is to examine the use of a Vending Machine applet as a cognitive root for the development of preservice teachers understanding of function. The applet was designed to purposefully problematize common misconceptions associated with the algebraic nature of typical function machines. Findings indicated affordances and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Figurative Language, Mathematical Concepts
Baratè, Adriano; Ludovico, Luca Andrea; Mangione, Giuseppina Rita; Rosa, Alessia – International Association for Development of the Information Society, 2015
In this work we will introduce the concept of "music coding," namely a new discipline that employs basic music activities and simplified languages to teach the computational way of thinking to musically-untrained children who attend the primary school. In this context, music represents both a mean and a goal: in fact, from one side…
Descriptors: Music Education, Elementary Education, Teaching Methods, Coding
Agrawal, Akshay; Venkatraman, Jagadish; Leonard, Shane; Paepcke, Andreas – International Educational Data Mining Society, 2015
In Massive Open Online Courses (MOOCs), struggling learners often seek help by posting questions in discussion forums. Unfortunately, given the large volume of discussion in MOOCs, instructors may overlook these learners' posts, detrimentally impacting the learning process and exacerbating attrition. In this paper, we present YouEDU, an…
Descriptors: Large Group Instruction, Distance Education, Technology Uses in Education, Educational Technology
Hao, Yungwei; Wang, Shiou-ling; Chang, Su-jen; Hsu, Yin-hung; Tang, Ren-yen – International Association for Development of the Information Society, 2013
Studies indicated Web 2.0 technologies can support learning. Then, integration of innovation may create concerns among teachers because of the innovative features. In this study, the innovation refers to Web 2.0 technology integration into instruction. To help pre-service teachers make the best use of the innovation in their future instruction, it…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Web 2.0 Technologies
Kai, Shiming; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; D'Mello, Sidney; Ocumpaugh, Jaclyn; Shute, Valerie; Ventura, Matthew – International Educational Data Mining Society, 2015
Increased attention to the relationships between affect and learning has led to the development of machine-learned models that are able to identify students' affective states in computerized learning environments. Data for these affect detectors have been collected from multiple modalities including physical sensors, dialogue logs, and logs of…
Descriptors: Video Technology, Interaction, Physics, Affective Behavior
Pifarré, Manoli; Martí, Laura; Cujba, Andreea – International Association for Development of the Information Society, 2015
This paper explores the effects of a technology-enhanced pedagogical framework on collaborative creativity processes. The pedagogical framework is built on socio-cultural theory which conceptualizes creativity as a social activity based on intersubjectivity and dialogical interactions. Dialogue becomes an instrument for collaborative creativity…
Descriptors: Technology Uses in Education, Educational Technology, Case Studies, Creativity
Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava – International Association for Development of the Information Society, 2014
Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Multimedia Instruction
Huang, Dinglei; Kellert, Heather McCreery; Manouchehri, Azita – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
We compared classroom interactions during two episodes in a seventh grade virtual mathematics class. Both episodes were drawn from virtual live lessons utilizing different lesson layouts. We investigated how mathematical knowledge was negotiated in both episodes. The results show that the layout of live lessons had an effect on how students shared…
Descriptors: Grade 7, Educational Technology, Technology Uses in Education, Teaching Methods
Leier, Vera; Cunningham, Una – Research-publishing.net, 2016
Student and teacher activity in a closed Facebook group for a tertiary German class was observed during a 12-week teaching semester. This was complemented by questionnaires, semi-structured interviews with students, and teacher reflections in a researcher journal. Collected data were analysed using an inductive thematic analysis followed by a…
Descriptors: Social Media, German, Second Language Instruction, Educational Technology
Miller, Jodie; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2017
In this paper, we present data from a study exploring the use of coding to promote mathematical thinking. A teaching experiment was undertaken with 40 Year 2 students participating in six 45-minute lessons of coding (one lesson per week for six weeks). All lessons were video-recorded and analysed to determine students' mathematical thinking.…
Descriptors: Foreign Countries, Mathematics Instruction, Perspective Taking, Video Technology