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Hadjerrouit, Said; Hansen, Nils Kristian – International Association for Development of the Information Society, 2020
This paper aims at exploring students' experiences when engaging in mathematical problem-solving through computational thinking and programming by a combination of theoretically derived insights and task-based activities. The main method used is a semi-structured interview with two undergraduate students who were presented with a mathematical task…
Descriptors: Learner Engagement, Mathematics Education, Problem Solving, Computation
Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – Grantee Submission, 2022
This work-in-progress research paper examines the relationship between two aspects of students' engagement and academic performance. With the boom of technology-mediated learning environments, many educational applications are integrated into STEM courses. However, the effectiveness of these applications in the learning environments is contingent…
Descriptors: Learner Engagement, Academic Achievement, College Freshmen, Engineering Education
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Tan, Wee Lum; Venema, Sven; Gonzalez, Ruben – International Association for Development of the Information Society, 2017
Transitioning to university is recognised as a challenging endeavour for commencing students. For commencing Computer Science students specifically, evidence suggests a link between poor performance in introductory technical courses, such as programming, and high attrition rates. Building resilience in students, particularly at the start of their…
Descriptors: College Freshmen, Computer Science Education, Programming, Introductory Courses
Chang, Chiung-Sui; Chen, Jui-Fa; Chen, Fei-Ling – International Association for Development of the Information Society, 2015
In an educational environment, instructors would always think of ways to provide students with motivational learning materials and efficient learning strategies. Hence, many researchers have proposed that students' problem-solving ability enhances their learning. Problem-solving ability plays an important role for users in dealing with problems…
Descriptors: Foreign Countries, College Freshmen, Computer Science Education, Problem Solving
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Pierrot, Laëtitia; Michel, Christine; Broisin, Julien; Guin, Nathalie; Lefevre, Marie; Venant, Rémi – International Association for Development of the Information Society, 2021
Implementing remote and blended higher education courses motivated the design for new support services for autonomous learning. Thus, combining a competence-based approach and self-regulation, the COMPER project offers a service to be used in addition to the courses. It consists of a graphical presentation of the learners' competency profile…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Distance Education
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Mironova, Olga; Amitan, Irina; Vendelin, Jelena; Vilipõld, Jüri; Saar, Merike – International Association for Development of the Information Society, 2015
The present paper introduces some strategies used in teaching an Informatics course for non-IT first year university students. The strategies were developed during several years, using the main principles of flexible and blended learning. The methodology has been based on the results of experiments with students from social sciences, economics and…
Descriptors: Electronic Learning, College Freshmen, Information Science Education, College Instruction
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2014
The aim of this paper is to explore the use of an application that scaffolds the constructions of programs on a mobile device. The application was developed to support novice learners of programming outside the classroom. This paper reports on results of a first experiment conducted to evaluate the mobile application. The main research questions…
Descriptors: Foreign Countries, Programming, Scaffolding (Teaching Technique), Questionnaires