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Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Wessman-Enzinger, Nicole M.; Hertel, Joshua T.; Dimmel, Justin K. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this theoretical research report we reflect on the challenges of becoming more fox-like in mathematics education work. Using a communities of practice motivating theoretical lens, we compare and discuss the differences in defining, creating, and accessing knowledge between virtual and scholarly communities of practice in mathematics education.…
Descriptors: Mathematics Education, Communities of Practice, Computer Simulation, Barriers
Di Caro, Luigi; Rabellino, Sergio; Fioravera, Michele; Marchisio, Marina – International Association for Development of the Information Society, 2018
This paper discusses a model for structuring resources for automatic assessment in scientific education by means of textual descriptions. This study aims to support instructors in extending teaching strategies and expanding formative assessment in virtual communities of practice. The strategy to achieve these goals involves the implementation of a…
Descriptors: Models, Teaching Methods, Formative Evaluation, Computer Simulation
Fontainha, Elsa; Martins, Jorge Tiago; Vasconcelos, Ana Cristina – Information Research: An International Electronic Journal, 2015
Introduction: This paper aims at understanding virtual communities of learning in terms of dynamics, types of knowledge shared by participants, and network characteristics such as size, relationships, density, and centrality of participants. It looks at the relationships between these aspects and the evolution of communities of learning. It…
Descriptors: Network Analysis, Communities of Practice, Economics Education, Group Dynamics
Clarkson, Jessica – International Association for Development of the Information Society, 2014
This paper presents the development process and framework used to construct a transportation app that uses situated learning, augmented reality, and communities of practice. Autism spectrum disorder (ASD) is a neurodevelopmental disorder that can cause social impairments as well as the limit the potential for the individual to achieve independence…
Descriptors: Autism, Pervasive Developmental Disorders, Communities of Practice, Computer Simulation
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Latif, Farzana – Association for the Advancement of Computing in Education, 2012
This paper explores how Augmented Reality using mobile phones can enhance teaching and learning in education. It specifically examines its application in two cases, where it is identified that the agility of mobile devices and the ability to overlay context specific resources offers opportunities to enhance learning that would not otherwise exist.…
Descriptors: Foreign Countries, Telecommunications, Internet, Handheld Devices