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Yankun He; Kenan Xiao – American Association for Adult and Continuing Education, 2024
ChatGPT is revolutionizing education by offering innovative learning methodologies and expanding accessibility to language learning. Existing studies stated that exposure to language-rich environments can help learners study a new language. ChatGPT can potentially increase language learning outcomes and performances by providing real-time…
Descriptors: Artificial Intelligence, Computer Software, Learning Processes, Second Language Learning
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
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Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
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Katarzyna Gajda – International Association for Development of the Information Society, 2024
The integration of mobile technology in language education represents notable progress, providing a versatile tool for learners of different ages to acquire a language. The poster will focus on research evaluating the efficacy of the Duolingo mobile app in augmenting Russian language proficiency for A1 and B1 level students at the University of…
Descriptors: Second Language Instruction, Second Language Learning, Computer Software, Computer Assisted Instruction
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Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
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Niroj Dahal; Binod Prasad Pant; Bal Chandra Luitel; Basanta Raj Lamichhane; Tara Paudel – Online Submission, 2024
This research explores two methods through which ten preservice math teachers develop an understanding of trigonometric values. Using the unit circle, preservice math teachers engage in knowledge-building activities such as paper folding and GeoGebra application. Grounded in Altman and Kidron's 2016 didactical design research, this study examines…
Descriptors: Trigonometry, Mathematics Instruction, Preservice Teachers, Mathematics Teachers
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Whyte, Shona; Edmonds, Amanda; Palasis, Katerina; Gerbier, Emilie – Research-publishing.net, 2022
Language researchers and teachers have long been interested in the timing of learning, and the distributed practice effect, whereby greater inter-session intervals result in longer retention, is well-known (Kim & Webb, 2022). Many L2 studies have focused on the intentional learning of lexis (Edmonds, Gerbier, Palasis, & Whyte, 2021),…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Learning Processes
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Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
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Friðriksdóttir, Kolbrún – Research-publishing.net, 2022
This article provides evidence of critical factors of student retention in Language Massive Open Online Courses (LMOOCs). The study used multiple sources: tracked retention data (n=43,000), survey data in correlation with tracking data (n=400), and qualitative data (174 informants) from a survey (Friðriksdóttir, 2018, 2021a, 2021b). The data came…
Descriptors: Academic Persistence, MOOCs, Blended Learning, Electronic Learning
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Rzepka, Nathalie; Müller, Hans-Georg; Simbeck, Katharina – International Educational Data Mining Society, 2021
The ability to spell correctly is a fundamental skill for participating in society and engaging in professional work. In the German language, the capitalization of nouns and proper names presents major difficulties for both native and nonnative learners, since the definition of what is a noun varies according to one's linguistic perspective. In…
Descriptors: Spelling, German, Punctuation, Nouns
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Albertson, Brendon – Research-publishing.net, 2021
A Computer-Assisted Language Learning (CALL) application, TextMix, was developed as a proof-of-concept for applying Natural Language Processing (NLP) sentence chunking techniques to creating 'sentence scramble' learning tasks. TextMix addresses limitations of existing applications for creating sentence scrambles by using NLP to parse and scramble…
Descriptors: Computer Assisted Instruction, Second Language Learning, Natural Language Processing, Sentences
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Danh Thanh Ly – International Society for Technology, Education, and Science, 2024
In an era of rapid technological growth in education, both teachers and students alike must adapt to up-to-date learning and teaching paradigms. Liveworksheets is advantageous in offering students a compilation of interactive sheets that provide instant online feedback. Nevertheless, whether utilizing Liveworksheets in self-study is efficient has…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Worksheets
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Hirata, Saki; Yamada, Masanori – International Association for Development of the Information Society, 2022
Vocabulary learning that overlooks the discrimination of single sounds in English language learning could lead to communication difficulties, such as the inability to hear and speak English pronunciation. To address this issue, vocalization strategy, in which students listen to the sounds of words and memorize them aloud, is considered a useful…
Descriptors: Vocabulary Development, Audio Equipment, Pronunciation, English (Second Language)
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Matthews, Blair – Research-publishing.net, 2019
Language classrooms are complex systems, but theory often simplifies these processes making researching effectiveness difficult. Assemblage theory -- a theory of complexity in the social sciences -- allows us to examine complexity in the language classroom. In this paper, I present an account of the language classroom that captures the complexity,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Social Systems, Systems Approach
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Yassine-Diab, Nadia; Hartwell, Laura M.; Dejean, Sébastien – Research-publishing.net, 2021
Computer assisted vocabulary learning, i.e. specialized terminology acquisition, is a major tool to learning Languages for Specific Purposes (LSP) necessary to students' professionalization. One current area of research is digital game-based language learning because of its motivating qualities. This paper discusses electronics students'…
Descriptors: Game Based Learning, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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